Family Groups
This class is auto-generated
Properties
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The name of the steam unified messages service.
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A reference to the SteamUnifiedMessages instance this service was created from.
Functions
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fun cancelFamilyGroupInvite(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_CancelFamilyGroupInvite_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_CancelFamilyGroupInvite_Response.Builder>>
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fun clearCooldownSkip(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_ClearCooldownSkip_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_ClearCooldownSkip_Response.Builder>>
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fun confirmInviteToFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_ConfirmInviteToFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_ConfirmInviteToFamilyGroup_Response.Builder>>
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fun confirmJoinFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_ConfirmJoinFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_ConfirmJoinFamilyGroup_Response.Builder>>
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fun createFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_CreateFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_CreateFamilyGroup_Response.Builder>>
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fun deleteFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_DeleteFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_DeleteFamilyGroup_Response.Builder>>
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fun forceAcceptInvite(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_ForceAcceptInvite_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_ForceAcceptInvite_Response.Builder>>
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fun getChangeLog(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetChangeLog_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetChangeLog_Response.Builder>>
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fun getFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetFamilyGroup_Response.Builder>>
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fun getFamilyGroupForUser(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetFamilyGroupForUser_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetFamilyGroupForUser_Response.Builder>>
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fun getInviteCheckResults(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetInviteCheckResults_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetInviteCheckResults_Response.Builder>>
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fun getPlaytimeSummary(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetPlaytimeSummary_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetPlaytimeSummary_Response.Builder>>
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fun getPreferredLenders(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetPreferredLenders_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetPreferredLenders_Response.Builder>>
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fun getPurchaseRequests(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetPurchaseRequests_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetPurchaseRequests_Response.Builder>>
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fun getSharedLibraryApps(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetSharedLibraryApps_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetSharedLibraryApps_Response.Builder>>
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fun getUsersSharingDevice(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetUsersSharingDevice_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_GetUsersSharingDevice_Response.Builder>>
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Handles a notification message for this service. This should not be called directly.
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Handles a response message for this service. This should not be called directly.
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fun inviteToFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_InviteToFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_InviteToFamilyGroup_Response.Builder>>
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fun joinFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_JoinFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_JoinFamilyGroup_Response.Builder>>
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fun modifyFamilyGroupDetails(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_ModifyFamilyGroupDetails_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_ModifyFamilyGroupDetails_Response.Builder>>
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fun removeFromFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_RemoveFromFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_RemoveFromFamilyGroup_Response.Builder>>
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fun requestPurchase(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_RequestPurchase_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_RequestPurchase_Response.Builder>>
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fun resendInvitationToFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_ResendInvitationToFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_ResendInvitationToFamilyGroup_Response.Builder>>
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fun respondToRequestedPurchase(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_RespondToRequestedPurchase_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_RespondToRequestedPurchase_Response.Builder>>
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fun setFamilyCooldownOverrides(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_SetFamilyCooldownOverrides_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_SetFamilyCooldownOverrides_Response.Builder>>
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fun setPreferredLender(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_SetPreferredLender_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_SetPreferredLender_Response.Builder>>
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fun undeleteFamilyGroup(request: SteammessagesFamilygroupsSteamclient.CFamilyGroups_UndeleteFamilyGroup_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesFamilygroupsSteamclient.CFamilyGroups_UndeleteFamilyGroup_Response.Builder>>