Player
This class is auto-generated
Properties
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The name of the steam unified messages service.
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A reference to the SteamUnifiedMessages instance this service was created from.
Functions
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fun acceptSSA(request: SteammessagesPlayerSteamclient.CPlayer_AcceptSSA_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_AcceptSSA_Response.Builder>>
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fun addFriend(request: SteammessagesPlayerSteamclient.CPlayer_AddFriend_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_AddFriend_Response.Builder>>
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fun clientGetLastPlayedTimes(request: SteammessagesPlayerSteamclient.CPlayer_GetLastPlayedTimes_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetLastPlayedTimes_Response.Builder>>
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fun deletePostedStatus(request: SteammessagesPlayerSteamclient.CPlayer_DeletePostedStatus_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_DeletePostedStatus_Response.Builder>>
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fun getAchievementsProgress(request: SteammessagesPlayerSteamclient.CPlayer_GetAchievementsProgress_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetAchievementsProgress_Response.Builder>>
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fun getAnimatedAvatar(request: SteammessagesPlayerSteamclient.CPlayer_GetAnimatedAvatar_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetAnimatedAvatar_Response.Builder>>
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fun getAvatarFrame(request: SteammessagesPlayerSteamclient.CPlayer_GetAvatarFrame_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetAvatarFrame_Response.Builder>>
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fun getCommunityBadgeProgress(request: SteammessagesPlayerSteamclient.CPlayer_GetCommunityBadgeProgress_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetCommunityBadgeProgress_Response.Builder>>
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fun getCommunityPreferences(request: SteammessagesPlayerSteamclient.CPlayer_GetCommunityPreferences_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetCommunityPreferences_Response.Builder>>
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fun getDurationControl(request: SteammessagesPlayerSteamclient.CPlayer_GetDurationControl_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetDurationControl_Response.Builder>>
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fun getEmoticonList(request: SteammessagesPlayerSteamclient.CPlayer_GetEmoticonList_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetEmoticonList_Response.Builder>>
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fun getFavoriteBadge(request: SteammessagesPlayerSteamclient.CPlayer_GetFavoriteBadge_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetFavoriteBadge_Response.Builder>>
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fun getFriendsGameplayInfo(request: SteammessagesPlayerSteamclient.CPlayer_GetFriendsGameplayInfo_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetFriendsGameplayInfo_Response.Builder>>
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fun getGameAchievements(request: SteammessagesPlayerSteamclient.CPlayer_GetGameAchievements_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetGameAchievements_Response.Builder>>
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fun getGameBadgeLevels(request: SteammessagesPlayerSteamclient.CPlayer_GetGameBadgeLevels_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetGameBadgeLevels_Response.Builder>>
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fun getMiniProfileBackground(request: SteammessagesPlayerSteamclient.CPlayer_GetMiniProfileBackground_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetMiniProfileBackground_Response.Builder>>
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fun getMutualFriendsForIncomingInvites(request: SteammessagesPlayerSteamclient.CPlayer_GetMutualFriendsForIncomingInvites_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetMutualFriendsForIncomingInvites_Response.Builder>>
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fun getNewSteamAnnouncementState(request: SteammessagesPlayerSteamclient.CPlayer_GetNewSteamAnnouncementState_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetNewSteamAnnouncementState_Response.Builder>>
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fun getNicknameList(request: SteammessagesPlayerSteamclient.CPlayer_GetNicknameList_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetNicknameList_Response.Builder>>
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fun getOwnedGames(request: SteammessagesPlayerSteamclient.CPlayer_GetOwnedGames_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetOwnedGames_Response.Builder>>
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fun getPerFriendPreferences(request: SteammessagesPlayerSteamclient.CPlayer_GetPerFriendPreferences_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetPerFriendPreferences_Response.Builder>>
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fun getPlayerLinkDetails(request: SteammessagesPlayerSteamclient.CPlayer_GetPlayerLinkDetails_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetPlayerLinkDetails_Response.Builder>>
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fun getPlayNext(request: SteammessagesPlayerSteamclient.CPlayer_GetPlayNext_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetPlayNext_Response.Builder>>
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fun getPostedStatus(request: SteammessagesPlayerSteamclient.CPlayer_GetPostedStatus_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetPostedStatus_Response.Builder>>
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fun getPrivacySettings(request: SteammessagesPlayerSteamclient.CPlayer_GetPrivacySettings_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetPrivacySettings_Response.Builder>>
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fun getProfileBackground(request: SteammessagesPlayerSteamclient.CPlayer_GetProfileBackground_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetProfileBackground_Response.Builder>>
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fun getProfileCustomization(request: SteammessagesPlayerSteamclient.CPlayer_GetProfileCustomization_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetProfileCustomization_Response.Builder>>
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fun getProfileItemsEquipped(request: SteammessagesPlayerSteamclient.CPlayer_GetProfileItemsEquipped_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetProfileItemsEquipped_Response.Builder>>
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fun getProfileItemsOwned(request: SteammessagesPlayerSteamclient.CPlayer_GetProfileItemsOwned_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetProfileItemsOwned_Response.Builder>>
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fun getProfileThemesAvailable(request: SteammessagesPlayerSteamclient.CPlayer_GetProfileThemesAvailable_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetProfileThemesAvailable_Response.Builder>>
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fun getPurchasedAndUpgradedProfileCustomizations(request: SteammessagesPlayerSteamclient.CPlayer_GetPurchasedAndUpgradedProfileCustomizations_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetPurchasedAndUpgradedProfileCustomizations_Response.Builder>>
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fun getPurchasedProfileCustomizations(request: SteammessagesPlayerSteamclient.CPlayer_GetPurchasedProfileCustomizations_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetPurchasedProfileCustomizations_Response.Builder>>
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fun getRecentPlaytimeSessionsForChild(request: SteammessagesPlayerSteamclient.CPlayer_GetRecentPlaytimeSessionsForChild_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetRecentPlaytimeSessionsForChild_Response.Builder>>
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fun getSteamDeckKeyboardSkin(request: SteammessagesPlayerSteamclient.CPlayer_GetSteamDeckKeyboardSkin_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetSteamDeckKeyboardSkin_Response.Builder>>
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fun getTextFilterWords(request: SteammessagesPlayerSteamclient.CPlayer_GetTextFilterWords_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetTextFilterWords_Response.Builder>>
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fun getTimeSSAAccepted(request: SteammessagesPlayerSteamclient.CPlayer_GetTimeSSAAccepted_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetTimeSSAAccepted_Response.Builder>>
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fun getTopAchievementsForGames(request: SteammessagesPlayerSteamclient.CPlayer_GetTopAchievementsForGames_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_GetTopAchievementsForGames_Response.Builder>>
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Handles a notification message for this service. This should not be called directly.
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Handles a response message for this service. This should not be called directly.
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fun ignoreFriend(request: SteammessagesPlayerSteamclient.CPlayer_IgnoreFriend_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_IgnoreFriend_Response.Builder>>
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fun postStatusToFriends(request: SteammessagesPlayerSteamclient.CPlayer_PostStatusToFriends_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_PostStatusToFriends_Response.Builder>>
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fun recordDisconnectedPlaytime(request: SteammessagesPlayerSteamclient.CPlayer_RecordDisconnectedPlaytime_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_RecordDisconnectedPlaytime_Response.Builder>>
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fun removeFriend(request: SteammessagesPlayerSteamclient.CPlayer_RemoveFriend_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_RemoveFriend_Response.Builder>>
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fun setAnimatedAvatar(request: SteammessagesPlayerSteamclient.CPlayer_SetAnimatedAvatar_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetAnimatedAvatar_Response.Builder>>
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fun setAvatarFrame(request: SteammessagesPlayerSteamclient.CPlayer_SetAvatarFrame_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetAvatarFrame_Response.Builder>>
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fun setCommunityPreferences(request: SteammessagesPlayerSteamclient.CPlayer_SetCommunityPreferences_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetCommunityPreferences_Response.Builder>>
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fun setEquippedProfileItemFlags(request: SteammessagesPlayerSteamclient.CPlayer_SetEquippedProfileItemFlags_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetEquippedProfileItemFlags_Response.Builder>>
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fun setFavoriteBadge(request: SteammessagesPlayerSteamclient.CPlayer_SetFavoriteBadge_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetFavoriteBadge_Response.Builder>>
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fun setMiniProfileBackground(request: SteammessagesPlayerSteamclient.CPlayer_SetMiniProfileBackground_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetMiniProfileBackground_Response.Builder>>
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fun setPerFriendPreferences(request: SteammessagesPlayerSteamclient.CPlayer_SetPerFriendPreferences_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetPerFriendPreferences_Response.Builder>>
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fun setProfileBackground(request: SteammessagesPlayerSteamclient.CPlayer_SetProfileBackground_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetProfileBackground_Response.Builder>>
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fun setProfilePreferences(request: SteammessagesPlayerSteamclient.CPlayer_SetProfilePreferences_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetProfilePreferences_Response.Builder>>
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fun setProfileTheme(request: SteammessagesPlayerSteamclient.CPlayer_SetProfileTheme_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetProfileTheme_Response.Builder>>
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fun setSteamDeckKeyboardSkin(request: SteammessagesPlayerSteamclient.CPlayer_SetSteamDeckKeyboardSkin_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_SetSteamDeckKeyboardSkin_Response.Builder>>
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fun updateSteamAnnouncementLastRead(request: SteammessagesPlayerSteamclient.CPlayer_UpdateSteamAnnouncementLastRead_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesPlayerSteamclient.CPlayer_UpdateSteamAnnouncementLastRead_Response.Builder>>