allocateRelayServer

fun allocateRelayServer(request: SteammessagesRemoteclientServiceMessages.CRemoteClient_AllocateRelayServer_Request): AsyncJobSingle<ServiceMethodResponse<SteammessagesRemoteclientServiceMessages.CRemoteClient_AllocateRelayServer_Response.Builder>>

Parameters

request

The request.

See also

SteammessagesRemoteclientServiceMessages.CRemoteClient_AllocateRelayServer_Request