All Classes

Class
Description
Skeleton Cartridge implementation.
Provides memory handling-related utilities.
Represents the contents of a cartridge as a byte buffer.
Compresses data from a Cartridge.
Indicates an error occurred while attempting to decompress data from a Cartridge.
Decompresses data from a Cartridge.
A Game Boy Advance cartridge.
Indicates the entry point and size of the Debugging and Communication System (DACS) memory, used by the Nintendo hardware debugger when the debugging handler is enabled.
The world region where a cartridge is distributed.
The header of a Game Boy Advance cartridge.
Specifies additional hardware present in the cartridge.
Implements the DiffUnFilter algorithms with 8-bit and 16-bit data sizes, present in the BIOS of the GBA and Nintendo DS.
Implements the HuffUnCompRead algorithm, present in the BIOS of the GBA and Nintendo DS.
Implements the LZ77UnCompRead algorithm, present in the BIOS of the GBA and Nintendo DS.
Implements the LZX decompression algorithm in big-endian mode, used in some Nintendo DS games.
Implements the RLUnCompRead algorithm, present in the BIOS of the GBA and Nintendo DS.
A Game Boy cartridge.
The header of a Game Boy cartridge.
Specifies the memory bank controller (if any) and other hardware present in the cartridge.
Provides methods that operate on numeric values.
Provides String-related utilities.