Uses of Interface
org.graphstream.ui.swing.Backend

Packages that use Backend
  • Uses of Backend in org.graphstream.ui.swing

    Classes in org.graphstream.ui.swing that implement Backend
    Modifier and Type
    Class
    Description
    class 
     
    class 
     
    Fields in org.graphstream.ui.swing declared as Backend
    Modifier and Type
    Field
    Description
    protected Backend
    SwingGraphRenderer.swingBackend
     
    protected Backend
    SwingGraphRenderer.uhdBackend
     
  • Uses of Backend in org.graphstream.ui.swing.renderer

    Methods in org.graphstream.ui.swing.renderer with parameters of type Backend
    Modifier and Type
    Method
    Description
    void
    GraphBackgroundRenderer.displayNothingToDo(Backend bck, int w, int h)
    Render a background indicating there is nothing to draw.
    void
    EdgeRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    JComponentRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    NodeRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    SpriteRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    abstract void
    StyleRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
    Called during rendering in place of #renderElement(Graphics2D, DefaultCamera2D, GraphicElement) to signal that the given element is not inside the view.
    void
    EdgeRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    JComponentRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    NodeRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    SpriteRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    abstract void
    StyleRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
    Called at the end of the rendering pass.
    void
    EdgeRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    JComponentRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    NodeRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    SpriteRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    abstract void
    StyleRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
    Called before the rendering of elements on dynamic styles.
    void
    EdgeRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    JComponentRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    NodeRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    SpriteRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    abstract void
    StyleRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
    Called before the rendering of bulk and event elements.
    void
    GraphBackgroundRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, int w, int h)
     
    void
    SelectionRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, int panelWidth, int panelHeight)
     
    void
    StyleRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera)
    Render all the (visible) elements of the group.
    void
    StyleRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean shadow, org.graphstream.ui.swing.renderer.FunctionInVoid<Backend,org.graphstream.ui.view.camera.DefaultCamera2D,org.graphstream.ui.graphicGraph.GraphicElement> render)
    Main rendering method.
    void
    EdgeRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    JComponentRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    NodeRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    SpriteRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    abstract void
    StyleRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
    Render a single element knowing the style is already prepared.
    void
    EdgeRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    JComponentRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    NodeRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    SpriteRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
     
    void
    StyleRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera)
    Render the shadow of all (visible) elements of the group.
    abstract void
    StyleRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
    Render the shadow of the element.
    void
    EdgeRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    JComponentRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    NodeRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    void
    SpriteRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
     
    abstract void
    StyleRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
    Called before the whole rendering pass for all elements.
    Method parameters in org.graphstream.ui.swing.renderer with type arguments of type Backend
    Modifier and Type
    Method
    Description
    void
    StyleRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean shadow, org.graphstream.ui.swing.renderer.FunctionInVoid<Backend,org.graphstream.ui.view.camera.DefaultCamera2D,org.graphstream.ui.graphicGraph.GraphicElement> render)
    Main rendering method.
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape

    Methods in org.graphstream.ui.swing.renderer.shape with parameters of type Backend
    Modifier and Type
    Method
    Description
    void
    Decorable.configureDecorableForElement(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
    Setup the parts of the decor specific to each element.
    void
    Shape.configureForElement(Backend backend, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton, org.graphstream.ui.view.camera.DefaultCamera2D camera)
    Configure all the dynamic and per element settings.
    void
    Shape.configureForGroup(Backend backend, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
    Configure as much as possible the graphics before painting several version of this shape at different positions.
    void
    Decorable.decorArea(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, org.graphstream.ui.graphicGraph.GraphicElement element, Shape shape)
    Paint the decorations (text and icon).
    void
    Decorable.decorConnector(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, org.graphstream.ui.graphicGraph.GraphicElement element, Shape shape)
     
    void
    Shape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
    Must create the shape from informations given earlier, that is, resize it if needed and position it, and do all the things that are specific to each element, and cannot be done for the group of elements.
    void
    Shape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
    Same as #make(Camera) for the shadow shape.
    void
    Shape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
    Render the shape for the given element.
    void
    Shape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
    Render the shape shadow for the given element.
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing

    Methods in org.graphstream.ui.swing.renderer.shape.swing with parameters of type Backend
    Modifier and Type
    Method
    Description
    void
    Area.configureAreaForElement(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, AreaSkeleton skel, org.graphstream.ui.graphicGraph.GraphicElement element, ShapeDecor decor)
    Select the general size and position of the shape.
    abstract String
    IconAndText.getText(Backend backend)
     
    abstract void
    IconAndText.render(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, double xLeft, double yBottom)
     
    void
    SwingTextBox.render(Backend backend, double xLeft, double yBottom)
     
    abstract void
    ShapeDecor.renderAlong(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, double x0, double y0, double x1, double y1)
    Render along the given line coordinates.
    abstract void
    ShapeDecor.renderAlong(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, ConnectorSkeleton skel)
     
    abstract void
    ShapeDecor.renderInside(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, double x0, double y0, double x1, double y1)
    Render the decoration inside the given box coordinates.
    abstract void
    IconAndText.setIcon(Backend backend, String url)
     
    abstract void
    IconAndText.setText(Backend backend, String text)
     
    void
    SwingTextBox.setText(String text, Backend backend)
    Changes the text and compute its bounds.
    abstract org.graphstream.ui.swing.renderer.shape.swing.Tuple<Double,Double>
    ShapeDecor.size(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText)
    Overall size (getWidth() and getHeight()) of the decoration, taking into account the `iconAndText` as well as the various metrics specified by the style.
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.advancedShapes

    Modifier and Type
    Method
    Description
    void
    PieChartShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    PieChartShape.configureForGroup(Backend backend, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    AngleShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    BlobShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    CubicCurveShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    FreePlaneEdgeShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    HorizontalSquareEdgeShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    LSquareEdgeShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    PieChartShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    AngleShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    BlobShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    CubicCurveShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    FreePlaneEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    HorizontalSquareEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    LSquareEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    PieChartShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    CubicCurveShape.makeSingle(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, double sox, double soy, double swx, double swy)
     
    void
    AngleShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    BlobShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    CubicCurveShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    FreePlaneEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    HorizontalSquareEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    LSquareEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    PieChartShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
    void
    AngleShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    BlobShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    CubicCurveShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    FreePlaneEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    HorizontalSquareEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    LSquareEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    PieChartShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.arrowShapes

    Modifier and Type
    Method
    Description
    void
    ImageOnEdge.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ImageOnEdge.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ArrowOnEdge.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    CircleOnEdge.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    DiamondOnEdge.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ImageOnEdge.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ArrowOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    CircleOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    DiamondOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ImageOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ArrowOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    CircleOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    DiamondOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    ImageOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    ArrowOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    CircleOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    DiamondOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    ImageOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.baseShapes

    Modifier and Type
    Method
    Description
    void
    AreaConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    AreaOnConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    AreaShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    LineConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    OrientableRectangularAreaShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    AreaConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    AreaOnConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    AreaShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    ConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    LineConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    OrientableRectangularAreaShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    LineShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    OrientableRectangularAreaShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    PolylineEdgeShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    RectangularAreaShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    LineShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    OrientableRectangularAreaShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    PolylineEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    RectangularAreaShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    LineShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    OrientableRectangularAreaShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
    void
    PolygonalShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
    void
    PolylineEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    RectangularAreaShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
    void
    LineShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    OrientableRectangularAreaShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
    void
    PolygonalShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
    void
    PolylineEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
    void
    RectangularAreaShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
     
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.basicShapes

    Modifier and Type
    Method
    Description
    void
    PolygonShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    CrossShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    DiamondShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    FreePlaneNodeShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    PolygonShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    RoundedSquareShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    TriangleShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    CrossShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    DiamondShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    FreePlaneNodeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    PolygonShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    RoundedSquareShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    TriangleShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    FreePlaneNodeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.shapePart

    Modifier and Type
    Method
    Description
    void
    Fillable.configureFillableForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
    Configure all static parts needed to fill the shape.
    void
    FillableLine.configureFillableLineForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera, double theSize)
     
  • Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.spriteShapes

    Modifier and Type
    Method
    Description
    void
    SpriteArrowShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteFlowShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteArrowShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteFlowShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteArrowShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteFlowShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteArrowShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteFlowShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
     
    void
    SpriteFlowShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
     
    void
    SpriteFlowShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)