Uses of Interface
org.graphstream.ui.swing.Backend
Packages that use Backend
Package
Description
-
Uses of Backend in org.graphstream.ui.swing
Classes in org.graphstream.ui.swing that implement BackendFields in org.graphstream.ui.swing declared as BackendModifier and TypeFieldDescriptionprotected BackendSwingGraphRenderer.swingBackendprotected BackendSwingGraphRenderer.uhdBackend -
Uses of Backend in org.graphstream.ui.swing.renderer
Methods in org.graphstream.ui.swing.renderer with parameters of type BackendModifier and TypeMethodDescriptionvoidGraphBackgroundRenderer.displayNothingToDo(Backend bck, int w, int h) Render a background indicating there is nothing to draw.voidEdgeRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidJComponentRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidNodeRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidSpriteRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) abstract voidStyleRenderer.elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) Called during rendering in place of#renderElement(Graphics2D, DefaultCamera2D, GraphicElement)to signal that the given element is not inside the view.voidEdgeRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidJComponentRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidNodeRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidSpriteRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) abstract voidStyleRenderer.endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) Called at the end of the rendering pass.voidEdgeRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidJComponentRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidNodeRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidSpriteRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) abstract voidStyleRenderer.pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) Called before the rendering of elements on dynamic styles.voidEdgeRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidJComponentRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidNodeRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidSpriteRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) abstract voidStyleRenderer.pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) Called before the rendering of bulk and event elements.voidGraphBackgroundRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, int w, int h) voidSelectionRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, int panelWidth, int panelHeight) voidRender all the (visible) elements of the group.voidStyleRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean shadow, org.graphstream.ui.swing.renderer.FunctionInVoid<Backend, org.graphstream.ui.view.camera.DefaultCamera2D, org.graphstream.ui.graphicGraph.GraphicElement> render) Main rendering method.voidEdgeRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidJComponentRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidNodeRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidSpriteRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) abstract voidStyleRenderer.renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) Render a single element knowing the style is already prepared.voidEdgeRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidJComponentRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidNodeRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidSpriteRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) voidStyleRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera) Render the shadow of all (visible) elements of the group.abstract voidStyleRenderer.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element) Render the shadow of the element.voidEdgeRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidJComponentRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidNodeRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) voidSpriteRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) abstract voidStyleRenderer.setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow) Called before the whole rendering pass for all elements.Method parameters in org.graphstream.ui.swing.renderer with type arguments of type BackendModifier and TypeMethodDescriptionvoidStyleRenderer.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean shadow, org.graphstream.ui.swing.renderer.FunctionInVoid<Backend, org.graphstream.ui.view.camera.DefaultCamera2D, org.graphstream.ui.graphicGraph.GraphicElement> render) Main rendering method. -
Uses of Backend in org.graphstream.ui.swing.renderer.shape
Methods in org.graphstream.ui.swing.renderer.shape with parameters of type BackendModifier and TypeMethodDescriptionvoidDecorable.configureDecorableForElement(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) Setup the parts of the decor specific to each element.voidShape.configureForElement(Backend backend, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton, org.graphstream.ui.view.camera.DefaultCamera2D camera) Configure all the dynamic and per element settings.voidShape.configureForGroup(Backend backend, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) Configure as much as possible the graphics before painting several version of this shape at different positions.voidDecorable.decorArea(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, org.graphstream.ui.graphicGraph.GraphicElement element, Shape shape) Paint the decorations (text and icon).voidDecorable.decorConnector(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, org.graphstream.ui.graphicGraph.GraphicElement element, Shape shape) voidMust create the shape from informations given earlier, that is, resize it if needed and position it, and do all the things that are specific to each element, and cannot be done for the group of elements.voidShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) Same as#make(Camera)for the shadow shape.voidShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) Render the shape for the given element.voidShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) Render the shape shadow for the given element. -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing
Methods in org.graphstream.ui.swing.renderer.shape.swing with parameters of type BackendModifier and TypeMethodDescriptionvoidArea.configureAreaForElement(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, AreaSkeleton skel, org.graphstream.ui.graphicGraph.GraphicElement element, ShapeDecor decor) Select the general size and position of the shape.abstract Stringabstract voidIconAndText.render(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, double xLeft, double yBottom) voidabstract voidShapeDecor.renderAlong(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, double x0, double y0, double x1, double y1) Render along the given line coordinates.abstract voidShapeDecor.renderAlong(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, ConnectorSkeleton skel) abstract voidShapeDecor.renderInside(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, double x0, double y0, double x1, double y1) Render the decoration inside the given box coordinates.abstract voidabstract voidvoidChanges the text and compute its bounds.ShapeDecor.size(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText) Overall size (getWidth() and getHeight()) of the decoration, taking into account the `iconAndText` as well as the various metrics specified by the style. -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.advancedShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.advancedShapes with parameters of type BackendModifier and TypeMethodDescriptionvoidPieChartShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidPieChartShape.configureForGroup(Backend backend, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidvoidvoidvoidvoidHorizontalSquareEdgeShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidvoidvoidAngleShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidBlobShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidCubicCurveShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidFreePlaneEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidHorizontalSquareEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidLSquareEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidPieChartShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidCubicCurveShape.makeSingle(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, double sox, double soy, double swx, double swy) voidAngleShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidBlobShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidCubicCurveShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidFreePlaneEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidHorizontalSquareEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidLSquareEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidPieChartShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) voidAngleShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidBlobShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidCubicCurveShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidFreePlaneEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidHorizontalSquareEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidLSquareEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidPieChartShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.arrowShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.arrowShapes with parameters of type BackendModifier and TypeMethodDescriptionvoidImageOnEdge.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidImageOnEdge.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidvoidvoidvoidvoidArrowOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidCircleOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidDiamondOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidImageOnEdge.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidArrowOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidCircleOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidDiamondOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidImageOnEdge.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidArrowOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidCircleOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidDiamondOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidImageOnEdge.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.baseShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.baseShapes with parameters of type BackendModifier and TypeMethodDescriptionvoidAreaConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidAreaOnConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidAreaShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidLineConnectorShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidOrientableRectangularAreaShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidAreaConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidAreaOnConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidAreaShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidLineConnectorShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidOrientableRectangularAreaShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidvoidOrientableRectangularAreaShape.make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidvoidvoidLineShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidOrientableRectangularAreaShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidPolylineEdgeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidRectangularAreaShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidLineShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidOrientableRectangularAreaShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) voidPolygonalShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) voidPolylineEdgeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidRectangularAreaShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) voidLineShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidOrientableRectangularAreaShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) voidPolygonalShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) voidPolylineEdgeShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) voidRectangularAreaShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton) -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.basicShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.basicShapes with parameters of type BackendModifier and TypeMethodDescriptionvoidPolygonShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidvoidvoidvoidvoidvoidvoidCrossShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidDiamondShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidFreePlaneNodeShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidPolygonShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidRoundedSquareShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidTriangleShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidFreePlaneNodeShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.shapePart
Methods in org.graphstream.ui.swing.renderer.shape.swing.shapePart with parameters of type BackendModifier and TypeMethodDescriptionvoidFillable.configureFillableForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) Configure all static parts needed to fill the shape.voidFillableLine.configureFillableLineForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera, double theSize) -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.spriteShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.spriteShapes with parameters of type BackendModifier and TypeMethodDescriptionvoidSpriteArrowShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidSpriteFlowShape.configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidSpriteArrowShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidSpriteFlowShape.configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidvoidvoidSpriteArrowShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidSpriteFlowShape.makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera) voidSpriteFlowShape.render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel) voidSpriteFlowShape.renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)