All Implemented Interfaces:
Shape

public class CubicCurveShape extends LineConnectorShape
  • Field Details

  • Constructor Details

    • CubicCurveShape

      public CubicCurveShape()
  • Method Details

    • make

      public void make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
      Description copied from interface: Shape
      Must create the shape from informations given earlier, that is, resize it if needed and position it, and do all the things that are specific to each element, and cannot be done for the group of elements. This method is made to be called inside the render() method, hence it is protected.
      Parameters:
      backend - The rendering back-end.
      camera - the view parameters.
    • getTheShape

      public Path2D.Double getTheShape()
    • makeSingle

      public void makeSingle(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, double sox, double soy, double swx, double swy)
    • makeShadow

      public void makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
      Description copied from interface: Shape
      Same as #make(Camera) for the shadow shape. The shadow shape may be moved and resized compared to the original shape. This method is made to be called inside the renderShadow() method, hence it is protected.
    • render

      public void render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
      Description copied from interface: Shape
      Render the shape for the given element.
      camera - The view parameters.
      element - The element to render.
      skeleton - The element geometry and information.
    • renderShadow

      public void renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
      Description copied from interface: Shape
      Render the shape shadow for the given element. The shadow is rendered in a different pass than usual rendering, therefore it is a separate method.