| Application |
Implements a mechanism on top of the renderer that divides the application
life cycle into a number of separate scenes.
|
| ComplexScene |
Scene that is split into a number of subsystems, which are also represented
by scenes.
|
| Effect |
An animated graphical effect that can be played as part of a scene.
|
| EffectManager |
Controls registration and playback for graphical effects that can be played
as part of a scene.
|
| MediaCache |
Wrapper around MediaLoader that caches all loaded media files.
|
| Timer |
Utility class for time-based behavior.
|