| ApplicationData |
Interface for using the renderer to save or load persistent application data.
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| Drawable |
Callback interface for objects that draw 2D graphics.
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| GraphicsContext2D |
Provides access to the renderer's 2D drawing operations.
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| InputDevice |
Used to poll the status of the platform's input devices.
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| InternetAccess |
Interface for the platform-specific mechanism used to access the internet.
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| MediaLoader |
Loads media files such as images or audio in a format that can later be used
by the renderer.
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| RenderCallback |
Callback interface for the renderer, that will receive events at various
points in the renderer's life cycle.
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| Renderer |
The renderer acts as the entry point for accessing platform-specific
behavior such as running the animation loop, displaying 2D and 3D graphics,
playing audio, and capturing user input from input devices.
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| Stage |
The stage contains everything that should be displayed.
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| Updatable |
Defines a standardized interface for all objects that should be updated
every frame during the animation loop.
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| WebSocketConnection |
Interface for sending and receiving messages through a web socket connection.
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