| Action |
Logic that is active for a certain amount of time during a scene.
|
| ActionManager |
Mechanism to manage and registration and playback of multiple Actions
and Effects during a scene.
|
| Application |
Provides a standard application structure that divides the application into
a number of scenes.
|
| Effect |
An animated graphical effect that can be played as part of a scene.
|
| MediaCache |
Deprecated.
|
| MediaManager |
Centralized loading and access for media assets.
|
| MenuScene |
Scene implementation specifically intended for menu systems.
|
| SceneWrapper |
Wraps an update and/or render callback into a Scene.
|
| SimpleState |
Minimal implementation of the State interface that can be used in
state machines.
|
| StateMachine<T extends State> |
Represents a finite state machine.
|
| Timer |
Utility class for time-based behavior.
|