Package nl.colorize.multimedialib.renderer
package nl.colorize.multimedialib.renderer
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ClassDescriptionThe application "canvas" defines how the renderer should display graphics for the current screen size and resolution.Used when the renderer encounters an error.Tracks performance statistics for each frame, then reports on average performance behavior over time using a sliding window.Describes the graphics mode that is currently being used by the renderer.Used to poll the status of the platform's input devices.Enumerates the keys on a conventional keyboard.Indicates an error has occured when loading or processing media, such as images or audio.Loads media files such as images or audio in a format that can later be used by the renderer.Interface for the platform-specific mechanism for network access.Access to a currently active peer-to-peer connection, which can be obtained from
Network.Represents a pointer device, which can be a mouse, a trackpad, or touch controls, depending on the current platform and device.Used to configure and launch the renderer, and can also be used to obtain this configuration at runtime.The renderer acts as the entry point from the application to the underlying platform, managing the animation loop, graphics, audio, and input.Indicates an error that has caused the renderer to terminate the animation loop.Determines how theCanvasshould be scaled and zoomed when viewed on devices with different screen sizes, resolutions, and aspect ratios.Loads a sprite atlas based on the libGDX.atlasfile format.Defines how the application window should be displayed on desktop platforms.