A  B  C  D  E  F  G  I  M  N  P  R  S  T  V 

C

colors(List) - function in nl.dionsegijn.konfetti.core.PartyFactory
 
Confetti - class in nl.dionsegijn.konfetti.core.emitter
Confetti holds all data to the current state of the particle Each frame update triggers the render method, which recalculates the particle's properties based on its current state.
Confetti.Companion - class in nl.dionsegijn.konfetti.core.emitter.Confetti
 
contains(Integer,Integer) - function in nl.dionsegijn.konfetti.core.models.CoreRect
 
contains(Integer,Integer) - function in nl.dionsegijn.konfetti.core.models.CoreRectImpl
 
CoreImage - class in nl.dionsegijn.konfetti.core.models
 
CoreImageStore - class in nl.dionsegijn.konfetti.core.models
 
CoreRect - class in nl.dionsegijn.konfetti.core.models
 
CoreRectImpl - class in nl.dionsegijn.konfetti.core.models
 
createConfetti(Float,Party,CoreRect) - function in nl.dionsegijn.konfetti.core.emitter.BaseEmitter
This function is called on each update when the RenderSystem is active Keep this function as light as possible otherwise you'll slow down the render system
createConfetti(Float,Party,CoreRect) - function in nl.dionsegijn.konfetti.core.emitter.PartyEmitter
If timer isn't started yet, set initial start time Create the first confetti immediately and update the last emitting time
A  B  C  D  E  F  G  I  M  N  P  R  S  T  V