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- colors(List) - function in nl.dionsegijn.konfetti.core.PartyFactory
- Confetti - class in nl.dionsegijn.konfetti.core.emitter
- Confetti holds all data to the current state of the particle Each frame update triggers the
rendermethod, which recalculates the particle's properties based on its current state. - Confetti.Companion - class in nl.dionsegijn.konfetti.core.emitter.Confetti
- contains(Integer,Integer) - function in nl.dionsegijn.konfetti.core.models.CoreRect
- contains(Integer,Integer) - function in nl.dionsegijn.konfetti.core.models.CoreRectImpl
- CoreImage - class in nl.dionsegijn.konfetti.core.models
- CoreImageStore - class in nl.dionsegijn.konfetti.core.models
- CoreRect - class in nl.dionsegijn.konfetti.core.models
- CoreRectImpl - class in nl.dionsegijn.konfetti.core.models
- createConfetti(Float,Party,CoreRect) - function in nl.dionsegijn.konfetti.core.emitter.BaseEmitter
- This function is called on each update when the RenderSystem is active Keep this function as light as possible otherwise you'll slow down the render system
- createConfetti(Float,Party,CoreRect) - function in nl.dionsegijn.konfetti.core.emitter.PartyEmitter
- If timer isn't started yet, set initial start time Create the first confetti immediately and update the last emitting time