public class GLSLScript extends NativeObject
| Modifier and Type | Class and Description |
|---|---|
static class |
GLSLScript.Type |
| Modifier and Type | Field and Description |
|---|---|
protected List<Variable> |
attributes |
protected List<Uniform> |
expandedUniforms |
protected String |
name |
protected boolean |
processed |
protected String |
source |
protected List<GLSLStruct> |
structs |
protected GLSLScript.Type |
type |
protected List<Uniform> |
uniforms |
INVALID_ID| Constructor and Description |
|---|
GLSLScript(String name,
GLSLScript.Type type) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
canEqual(Object other) |
boolean |
equals(Object o) |
List<Variable> |
getAttributes() |
List<Uniform> |
getExpandedUniforms() |
String |
getName() |
String |
getSource() |
List<GLSLStruct> |
getStructs() |
GLSLScript.Type |
getType() |
List<Uniform> |
getUniforms() |
int |
hashCode() |
boolean |
isProcessed() |
void |
setAttributes(List<Variable> attributes) |
void |
setExpandedUniforms(List<Uniform> expandedUniforms) |
void |
setName(String name) |
void |
setProcessed(boolean processed) |
void |
setSource(String source) |
void |
setStructs(List<GLSLStruct> structs) |
void |
setType(GLSLScript.Type type) |
void |
setUniforms(List<Uniform> uniforms) |
void |
setUniformsFromVariable(List<Variable> uniforms) |
String |
toString() |
getID, setIDprotected String name
protected GLSLScript.Type type
protected List<GLSLStruct> structs
protected String source
protected boolean processed
public GLSLScript(String name, GLSLScript.Type type)
@Generated(value="lombok") public boolean equals(Object o)
@Generated(value="lombok") protected boolean canEqual(Object other)
@Generated(value="lombok") public int hashCode()
@Generated(value="lombok") public String getName()
@Generated(value="lombok") public GLSLScript.Type getType()
@Generated(value="lombok") public List<GLSLStruct> getStructs()
@Generated(value="lombok") public List<Variable> getAttributes()
@Generated(value="lombok") public List<Uniform> getUniforms()
@Generated(value="lombok") public List<Uniform> getExpandedUniforms()
@Generated(value="lombok") public String getSource()
@Generated(value="lombok") public boolean isProcessed()
@Generated(value="lombok") public void setName(String name)
@Generated(value="lombok") public void setType(GLSLScript.Type type)
@Generated(value="lombok") public void setStructs(List<GLSLStruct> structs)
@Generated(value="lombok") public void setAttributes(List<Variable> attributes)
@Generated(value="lombok") public void setUniforms(List<Uniform> uniforms)
@Generated(value="lombok") public void setExpandedUniforms(List<Uniform> expandedUniforms)
@Generated(value="lombok") public void setSource(String source)
@Generated(value="lombok") public void setProcessed(boolean processed)
@Generated(value="lombok") public String toString()
Copyright © 2015. All rights reserved.