| Modifier and Type | Class and Description |
|---|---|
class |
Game
The abstract Game.
|
class |
GameDebugger |
| Modifier and Type | Class and Description |
|---|---|
class |
AudioListener
The AudioListener represents the 'ears' of the 'camera'.
|
| Modifier and Type | Class and Description |
|---|---|
class |
Node
A Node represents a part of the scenegraph.
|
class |
ShortLifeNode
A ShortLifeNode is just a standard
Node
with a limited lifetime. |
| Modifier and Type | Interface and Description |
|---|---|
interface |
Entity
An Entity is the base of all things which live
and do stuff in the scenegraph.
|
| Modifier and Type | Class and Description |
|---|---|
class |
AudioEmitter |
class |
Camera |
class |
Figure
A Figure represents a renderable
Mesh. |
class |
FogGenerator |
class |
OrthographicCamera |
class |
QuickEntity
A helper class to create an
Entity easily. |
| Modifier and Type | Class and Description |
|---|---|
class |
Chaser |
class |
FlyMover
Moves an Node up and/or down.
|
class |
HumanMover
Moves a Node around in horizontal axis only.
|
class |
MouseLook |
class |
SimpleMover
Moves a node around based on the up vector of the node.
|
| Modifier and Type | Class and Description |
|---|---|
class |
AxisDebugger |
class |
GridDebugger |
| Modifier and Type | Class and Description |
|---|---|
class |
QuickRenderPass |
class |
WireframeDisplay |
| Modifier and Type | Class and Description |
|---|---|
class |
AmbientLight |
class |
BaseLight
A BaseLight holds basic data, which lots of light type needs.
|
class |
DirectionalLight |
class |
Light |
class |
PointLight |
class |
SpotLight |
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