All Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
void |
registerUniform(Shader shader,
Uniform uniform)
This should register the uniform to the given shader on the graphics card
|
void |
setUniform(Shader shader,
String name,
AmbientLight ambientLight) |
void |
setUniform(Shader shader,
String name,
Attenuation attenuation) |
void |
setUniform(Shader shader,
String name,
BaseLight baseLight) |
void |
setUniform(Shader shader,
String name,
Color color) |
void |
setUniform(Shader shader,
String name,
DirectionalLight directionalLight) |
void |
setUniform(Shader shader,
String name,
double value) |
void |
setUniform(Shader shader,
String name,
float value) |
void |
setUniform(Shader shader,
String name,
Fog fog) |
void |
setUniform(Shader shader,
String name,
int value) |
void |
setUniform(Shader shader,
String name,
Matrix4f matrix) |
void |
setUniform(Shader shader,
String name,
PointLight pointLight) |
void |
setUniform(Shader shader,
String name,
SpotLight spotLight) |
void |
setUniform(Shader shader,
String name,
Vector2f vec) |
void |
setUniform(Shader shader,
String name,
Vector3f vec) |
void |
setUniform(Shader shader,
String name,
Vector4f vec) |