public static class Activation.State extends Object
State object contains the activation value of an activation object that belongs to a neuron.
It furthermore contains a weight that is used to evaluate the interpretations during the search for the best
interpretation.| Modifier and Type | Field and Description |
|---|---|
static int |
DIR |
int |
fired |
static int |
REC |
double |
value |
SearchNode.Weight |
weight |
static Activation.State |
ZERO |
| Constructor and Description |
|---|
State(double value,
int fired,
SearchNode.Weight weight) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
equals(Activation.State s) |
boolean |
equalsWithWeights(Activation.State s) |
String |
toString() |
public static final int DIR
public static final int REC
public final double value
public final int fired
public final SearchNode.Weight weight
public static final Activation.State ZERO
public State(double value,
int fired,
SearchNode.Weight weight)
public boolean equals(Activation.State s)
public boolean equalsWithWeights(Activation.State s)
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