public class TerminationNode extends RecurrentNode implements Input
RecurrentNode.RecurrentTypeNode.QueueInput.InputKey| Modifier and Type | Field and Description |
|---|---|
Map<ClockNode,ClockTerminationNode> |
ctNodes |
static int |
INPUT_TYPE |
Neuron |
inputNeuron |
direction, frequencyactivations, added, countingMode, currentNodeId, frequencyHasChanged, id, isBlocked, isPredefined, isQueued, isRemoved, isRemovedId, isRemovedIdCounter, level, MAX_NODE, MIN_NODE, minFrequency, n, neuron, removed, visitedCounter, weight| Constructor and Description |
|---|
TerminationNode(Model m) |
| Modifier and Type | Method and Description |
|---|---|
double |
computeForwardWeight(Activation act) |
Collection<ClockTerminationNode> |
getChildren() |
double |
getNodeWeight(Activation act) |
String |
logicToString() |
void |
remove(Model m) |
addActivation, cleanup, computeSynapseWeightSum, containsNegative, deleteActivation, initActivation, isAllowedOption, isNegative, propagateAddedActivation, propagateRemovedActivation, removeActivationaddActivationAndPropagate, addActivationInternal, clearActivations, compare, compareTo, countActivation, getActivations, getFirstActivation, getSelectedActivations, isFrequentOrPredefined, isFrequentOrPredefined, processAddedActivations, processRemovedActivations, removeActivationAndPropagate, removeActivationInternal, retrieveInitialOption, toSimpleString, toStringclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddActivation, removeActivationpublic static final int INPUT_TYPE
public Neuron inputNeuron
public Map<ClockNode,ClockTerminationNode> ctNodes
public TerminationNode(Model m)
public double computeForwardWeight(Activation act)
computeForwardWeight in class Nodepublic double getNodeWeight(Activation act)
getNodeWeight in class Nodepublic Collection<ClockTerminationNode> getChildren()
getChildren in class RecurrentNodepublic String logicToString()
logicToString in class NodeCopyright © 2016. All rights reserved.