public static class Activation.State extends Object
State object contains the activation value of an activation object that belongs to a neuron.
It furthermore contains a weight that is used to check the interpretations during the search for the best
interpretation.| Modifier and Type | Field and Description |
|---|---|
int |
fired |
double |
net |
double |
p |
double |
posNet |
double |
posValue |
double |
value |
double |
weight |
static Activation.State |
ZERO |
| Constructor and Description |
|---|
State(double value,
double posValue,
double p,
double net,
double posNet,
int fired,
double weight) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
equals(Activation.State s) |
boolean |
equalsWithWeights(Activation.State s) |
String |
toString() |
public final double value
public final double posValue
public final double p
public final double net
public final double posNet
public final int fired
public final double weight
public static final Activation.State ZERO
public State(double value,
double posValue,
double p,
double net,
double posNet,
int fired,
double weight)
public boolean equals(Activation.State s)
public boolean equalsWithWeights(Activation.State s)
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