public class Activation extends Object implements Comparable<Activation>
| Modifier and Type | Class and Description |
|---|---|
static class |
Activation.Key |
static class |
Activation.Rounds |
static class |
Activation.State |
static class |
Activation.SynapseActivation |
| Modifier and Type | Field and Description |
|---|---|
ExpandNode.StateChange |
currentStateChange |
long |
currentStateV |
double |
errorSignal |
Activation.State |
finalState |
double |
initialErrorSignal |
TreeMap<Activation.Key,Activation> |
inputs |
boolean |
isQueued |
boolean |
isRemoved |
boolean |
isReplaced |
boolean |
isTrainingAct |
Activation.Key |
key |
double |
lowerBound |
TreeSet<Activation.SynapseActivation> |
neuronInputs |
TreeSet<Activation.SynapseActivation> |
neuronOutputs |
TreeMap<Activation.Key,Activation> |
outputs |
long |
queueId |
int |
removedId |
static int |
removedIdCounter |
Activation.Rounds |
rounds |
boolean |
ubQueued |
double |
upperBound |
static long |
visitedCounter |
long |
visitedNeuronTrain |
| Constructor and Description |
|---|
Activation(Activation.Key key) |
Activation(Node n,
Range pos,
Integer rid,
Option o) |
| Modifier and Type | Method and Description |
|---|---|
static int |
compare(Activation a,
Activation b) |
int |
compareTo(Activation act) |
boolean |
filter(Node n,
Integer rid,
Range r,
Range.Relation rr,
Option o,
Option.Relation or) |
static Activation |
get(Iteration t,
Node n,
Activation.Key ak) |
static Activation |
get(Iteration t,
Node n,
Integer rid,
Range r,
Range.Relation rr,
Option o,
Option.Relation or) |
static Activation |
getNextSignal(Node n,
Iteration t,
int from,
Integer rid,
Option o,
boolean dir,
boolean inv) |
void |
link(Collection<Activation> inputActs) |
void |
register(Iteration t) |
static Stream<Activation> |
select(Iteration t,
Node n,
Integer rid,
Range r,
Range.Relation rr,
Option o,
Option.Relation or) |
String |
toString(Document doc) |
void |
unlink() |
void |
unlink(Collection<Activation> inputActs) |
void |
unregister(Iteration t) |
public final Activation.Key key
public boolean isReplaced
public boolean isRemoved
public int removedId
public long visitedNeuronTrain
public static int removedIdCounter
public static long visitedCounter
public double upperBound
public double lowerBound
public Activation.Rounds rounds
public Activation.State finalState
public long currentStateV
public ExpandNode.StateChange currentStateChange
public boolean isTrainingAct
public double initialErrorSignal
public double errorSignal
public TreeMap<Activation.Key,Activation> inputs
public TreeMap<Activation.Key,Activation> outputs
public TreeSet<Activation.SynapseActivation> neuronInputs
public TreeSet<Activation.SynapseActivation> neuronOutputs
public boolean ubQueued
public boolean isQueued
public long queueId
public Activation(Activation.Key key)
public void link(Collection<Activation> inputActs)
public void unlink(Collection<Activation> inputActs)
public void unlink()
public void register(Iteration t)
public void unregister(Iteration t)
public static Activation get(Iteration t, Node n, Integer rid, Range r, Range.Relation rr, Option o, Option.Relation or)
public static Activation get(Iteration t, Node n, Activation.Key ak)
public static Activation getNextSignal(Node n, Iteration t, int from, Integer rid, Option o, boolean dir, boolean inv)
public static Stream<Activation> select(Iteration t, Node n, Integer rid, Range r, Range.Relation rr, Option o, Option.Relation or)
public boolean filter(Node n, Integer rid, Range r, Range.Relation rr, Option o, Option.Relation or)
public int compareTo(Activation act)
compareTo in interface Comparable<Activation>public static int compare(Activation a, Activation b)
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