public static class ExpandNode.StateChange extends Object
| Modifier and Type | Class and Description |
|---|---|
static class |
ExpandNode.StateChange.Mode |
| Modifier and Type | Field and Description |
|---|---|
Activation |
act |
Activation.Rounds |
newRounds |
Activation.Rounds |
oldRounds |
| Constructor and Description |
|---|
StateChange() |
| Modifier and Type | Method and Description |
|---|---|
void |
restoreState(ExpandNode.StateChange.Mode m) |
static void |
saveNewState(Activation act) |
static void |
saveOldState(List<ExpandNode.StateChange> changes,
Activation act,
long v) |
public Activation act
public Activation.Rounds oldRounds
public Activation.Rounds newRounds
public static void saveOldState(List<ExpandNode.StateChange> changes, Activation act, long v)
public static void saveNewState(Activation act)
public void restoreState(ExpandNode.StateChange.Mode m)
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