All Classes and Interfaces

Class
Description
Creates a BeanInstanceMap with useful entries for testing, and associates it with bean creation.
Loads some images of a car.
Creates a Channel to use in tests.
Functional interface for creating intensity values for a given location.
Specifies a type and number of channels in a stack.
Creates object-masks that are circles in different ways
A plan on which comparisons to execute for a test.
Compares two CSV files to determine if they are identical or not.
The bounding box is filled apart from cuboids cut out of the corners
Creates one or more objects that are otherwise rectangles with on values, but with corner voxels as off.
Allows for comparison of objects that exist on different test loaders
Factory for creating DualComparer instances to compare directories.
A fixture for creating EnergyStack objects for testing purposes.
Utility class for adding file extensions to filenames.
Helper methods to test a RasterWriter on stacks with between 1 and 4 channels.
Builds an identifier (a filename without extension) for a saved-raster corresponding to certain properties.
Base class for a method comparing two image files.
A fixture for creating InputOutputContext instances for testing purposes.
Base class for testing implementations of SegmentStackIntoObjectsPooled.
Creates two or three-dimensional Masks for tests.
Utility class for creating Outputter instances for testing purposes.
For testing all StackWriters that create PNGs.
Provides a pre-created Resolution instance for use in tests.
Access previously saved-files in resources.
Creates stacks of 1 or more channels using ChannelFixture.
A utility class for testing stack writers by writing stacks and optionally comparing them.
Base class for testing various implementations of StackWriter.
A test loader for image-related operations, providing methods to open and compare images and object collections.
A utility class for loading and processing object masks in test scenarios.
For testing all StackWriters that create TIFFs.
Defines a pattern of voxels in a 3D space.
Writes one or more stacks/objects/channels into a directory during testing.