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Function
Client for the Atmosphere Framework.Request implementation to use with the Atmosphere Framework.AtmosphereRequest.Request.
Options
Request.
Options
Request.
Options
AtmosphereRequest.CACHE used by the server side implementation of Atmosphere.
Socket and Request.Client.AsyncHttpClientFuture, which will unlock the Socket.fire(java.lang.Object) method once the connection has been fully established.
Socket
Socket configured using the Options
Socket
Socket configured using the Options
Socket
Socket configured using the Options
Socket configured using the Options
Socket
Decoder.
Function,
by returning a Decoder.Decoded.ABORT instance.Decoder.Decoded.ACTION.CONTINUE
Decoder to use before the request is sent.
Decoder to use before the request is sent.
Decoder
ClientFuture used by the library, based on the CountDownLatchOptionsOptionsBuilderRequestRequestBuilderSerializedFireStage.SocketEncoder.
Encoder to use before the request is sent.
Encoder to use before the request is sent.
Encoder
Throwable
Throwable
Throwable
Function
Function
Function
Function or Decoder will be called with.Function.FunctionResolver associated with that request.
FunctionResolver associated with that request.
Function and its associated functionName.Future implementation used by Transport to notify Socket when the
transport has connected and available.ListenableFuture, which can be used to clone the connection.
ListenableFuture, which can be used to clone the connection.
ListenableFuture, which can be used to clone the connection.
AtmosphereRequest.CACHE used.
Transport implementationClient instance
Client instance
OptionsBuilder
OptionsBuilder
OptionsBuilder
OptionsBuilder
RequestBuilder
RequestBuilder based on the class' implementation.
RequestBuilder based on the class' implementation.
RequestBuilder
RequestBuilder
RequestBuilder based on the class' implementation.
RequestBuilder
RequestBuilder based on the class' implementation.
Function with the Socket.
Function with the Socket.
Function with the Socket.
Function with the Socket.
Function with an Event.
Request's information, will timeout if the connection failed to open
within a certain time
Request's information.
Request's information, will timeout if the connection failed to open
within a certain time
OptionsInputStream implementation that reads a character stream from a Reader
and transforms it to a byte stream using a specified charset encoding.ReaderInputStream.
ReaderInputStream.
ReaderInputStream.
ReaderInputStream with a default input buffer size of
1024 characters.
ReaderInputStream.
ReaderInputStream with a default input buffer size of
1024 characters.
ReaderInputStream that uses the default character encoding
with a default input buffer size of 1024 characters.
FunctionResolver
FunctionResolver
FunctionResolver
Transport implementation.
Decoder that always return a List of message to be dispatched one by one to the remaining list of Decoder.Socket.RequesttargetType resolved
upwards from the initialType.
genericType using type variable information from the
sourceType.
targetType resolved
upwards from the initialType.
genericType using the type variable information for the
targetType.
typeVariable, returning Unknown.class if none
can be resolved.
genericType, using the type variable information
from the targetType.
targetType by walking the type hierarchy upwards from
the initialType.
FunctionResolver
FunctionResolver
AsyncHttpClient used to communicate with server.
AsyncHttpClient used to communicate with server.
AsyncHttpClient.
AsyncHttpClient or configure it before it gets used
by the library.
AsyncHttpClient or configure it before it gets used
by the library.
AsyncHttpClient used to communicate with server.
AsyncHttpClient is shared between Socket.
AsyncHttpClient is shared between Socket.
AsyncHttpClient is shared between Socket.
SerializedClient is a Client that guarantees ordered message delivery, in-line with the
Socket.fire(Object) invocation sequence.Socket.fire(Object).DefaultOptions.SerializedSocket is a Socket implementation that guarantees ordered message delivery of
Socket.fire(Object) calls, by serializing fire calls over a SerializedFireStage.SocketRuntimeTransport implementationSocket.STATUS of this Socket.
Socket.STATUS
Socket.STATUS
Socket.STATUS
Transport implementationRequest.TRANSPORT to use.
Transport
Transport
Transport
Request.TRANSPORT to use.
Transport.Transport is not supported by the server.Request.TRANSPORT
Request, the delay before considering the long-polling connection has been fully processed by the server.
Request, the delay before considering the long-polling connection has been fully processed by the server.
Transport implementation
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