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public interface Options
Configure the underlying WebSocket/HTTP client.
| Method Summary | |
|---|---|
boolean |
reconnect()
Reconnect after a network failure or when the server close the connection. |
int |
reconnectInSeconds()
The delay, in second, before reconnecting. |
int |
requestTimeoutInSeconds()
The time, in seconds to wait before closing the connection. |
com.ning.http.client.AsyncHttpClient |
runtime()
The AsyncHttpClient used to communicate with server. |
void |
runtime(com.ning.http.client.AsyncHttpClient client)
Set the AsyncHttpClient. |
boolean |
runtimeShared()
Return true is the AsyncHttpClient is shared between Socket. |
Transport |
transport()
The used Transport |
long |
waitBeforeUnlocking()
When using long-polling and the Request, the delay before considering the long-polling connection has been fully processed by the server. |
| Method Detail |
|---|
Transport transport()
Transport
Transportboolean reconnect()
int reconnectInSeconds()
long waitBeforeUnlocking()
Request, the delay before considering the long-polling connection has been fully processed by the server. If you use
the AtmosphereClient, the server will send some handshake so this value is not needed.
com.ning.http.client.AsyncHttpClient runtime()
AsyncHttpClient used to communicate with server.
AsyncHttpClient used to communicate with server.void runtime(com.ning.http.client.AsyncHttpClient client)
AsyncHttpClient.
client - the AsyncHttpClientboolean runtimeShared()
AsyncHttpClient is shared between Socket. Default is false. You need to invoke runtime(com.ning.http.client.AsyncHttpClient) to make
it shared.
AsyncHttpClientint requestTimeoutInSeconds()
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