object StateEffect extends StateEffect
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!=(arg0: Any): Boolean
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def
evalState[R, U, S, A](initial: S)(w: Eff[R, A])(implicit m: Aux[[β$19$]StateT[Eval, S, β$19$], R, U]): Eff[U, A]
run a state effect, with an initial value, return only the value
run a state effect, with an initial value, return only the value
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- StateInterpretation
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def
evalStateZero[R, U, S, A](w: Eff[R, A])(implicit arg0: Monoid[S], m: Aux[[β$18$]StateT[Eval, S, β$18$], R, U]): Eff[U, A]
run a state effect, with a Monoidal state
run a state effect, with a Monoidal state
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- StateInterpretation
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def
execState[R, U, S, A](initial: S)(w: Eff[R, A])(implicit m: Aux[[β$21$]StateT[Eval, S, β$21$], R, U]): Eff[U, S]
run a state effect, with an initial value, return only the state
run a state effect, with an initial value, return only the state
- Definition Classes
- StateInterpretation
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def
execStateZero[R, U, S, A](w: Eff[R, A])(implicit arg0: Monoid[S], m: Aux[[β$20$]StateT[Eval, S, β$20$], R, U]): Eff[U, S]
run a state effect, with a monoidal state, return only the state
run a state effect, with a monoidal state, return only the state
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- StateInterpretation
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def
finalize(): Unit
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def
get[R, S](implicit member: |=[[β$2$]StateT[Eval, S, β$2$], R]): Eff[R, S]
get the current state value
get the current state value
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final
def
getClass(): Class[_]
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def
gets[R, S, T](f: (S) ⇒ T)(implicit member: |=[[β$4$]StateT[Eval, S, β$4$], R]): Eff[R, T]
get the current state value and map it with a function f
get the current state value and map it with a function f
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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def
lensState[TS, SS, U, T, S, A](state: Eff[TS, A], getter: (S) ⇒ T, setter: (S, T) ⇒ S)(implicit ts: Aux[[β$27$]StateT[Eval, T, β$27$], TS, U], ss: Aux[[β$28$]StateT[Eval, S, β$28$], SS, U]): Eff[SS, A]
Lift a computation over a "small" state (for a subsystem) into a computation over a "bigger" state (for the full application state)
Lift a computation over a "small" state (for a subsystem) into a computation over a "bigger" state (for the full application state)
- Definition Classes
- StateInterpretation
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def
localState[R, S, A](e: Eff[R, A])(modify: (S) ⇒ S)(implicit s: /=[[β$33$]StateT[Eval, S, β$33$], R]): Eff[R, A]
Update the state value, the stack of the Eff computation stays the same
Update the state value, the stack of the Eff computation stays the same
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- StateInterpretation
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def
modify[R, S](f: (S) ⇒ S)(implicit member: |=[[β$6$]StateT[Eval, S, β$6$], R]): Eff[R, Unit]
modify the current state value
modify the current state value
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
put[R, S](s: S)(implicit member: |=[[β$0$]StateT[Eval, S, β$0$], R]): Eff[R, Unit]
store a new state value
store a new state value
- Definition Classes
- StateCreation
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def
runState[R, U, S1, A](initial: S1)(w: Eff[R, A])(implicit m: Aux[[β$23$]StateT[Eval, S1, β$23$], R, U]): Eff[U, (A, S1)]
run a state effect, with an initial value
run a state effect, with an initial value
- Definition Classes
- StateInterpretation
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def
runStateZero[R, U, S, A](w: Eff[R, A])(implicit arg0: Monoid[S], m: Aux[[β$22$]StateT[Eval, S, β$22$], R, U]): Eff[U, (A, S)]
run a state effect, with an initial value
run a state effect, with an initial value
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- StateInterpretation
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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