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object StateInterpretation extends StateInterpretation

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  1. final def !=(arg0: Any): Boolean
    Definition Classes
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. final def asInstanceOf[T0]: T0
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  5. def clone(): AnyRef
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    protected[java.lang]
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    @throws( ... )
  6. final def eq(arg0: AnyRef): Boolean
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  7. def equals(arg0: Any): Boolean
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  8. def evalState[R, U, S, A](initial: S)(w: Eff[R, A])(implicit m: Aux[[β$19$]StateT[Eval, S, β$19$], R, U]): Eff[U, A]

    run a state effect, with an initial value, return only the value

    run a state effect, with an initial value, return only the value

    Definition Classes
    StateInterpretation
  9. def evalStateZero[R, U, S, A](w: Eff[R, A])(implicit arg0: Monoid[S], m: Aux[[β$18$]StateT[Eval, S, β$18$], R, U]): Eff[U, A]

    run a state effect, with a Monoidal state

    run a state effect, with a Monoidal state

    Definition Classes
    StateInterpretation
  10. def execState[R, U, S, A](initial: S)(w: Eff[R, A])(implicit m: Aux[[β$21$]StateT[Eval, S, β$21$], R, U]): Eff[U, S]

    run a state effect, with an initial value, return only the state

    run a state effect, with an initial value, return only the state

    Definition Classes
    StateInterpretation
  11. def execStateZero[R, U, S, A](w: Eff[R, A])(implicit arg0: Monoid[S], m: Aux[[β$20$]StateT[Eval, S, β$20$], R, U]): Eff[U, S]

    run a state effect, with a monoidal state, return only the state

    run a state effect, with a monoidal state, return only the state

    Definition Classes
    StateInterpretation
  12. def finalize(): Unit
    Attributes
    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  13. final def getClass(): Class[_]
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  14. def hashCode(): Int
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  15. final def isInstanceOf[T0]: Boolean
    Definition Classes
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  16. def lensState[TS, SS, U, T, S, A](state: Eff[TS, A], getter: (S) ⇒ T, setter: (S, T) ⇒ S)(implicit ts: Aux[[β$27$]StateT[Eval, T, β$27$], TS, U], ss: Aux[[β$28$]StateT[Eval, S, β$28$], SS, U]): Eff[SS, A]

    Lift a computation over a "small" state (for a subsystem) into a computation over a "bigger" state (for the full application state)

    Lift a computation over a "small" state (for a subsystem) into a computation over a "bigger" state (for the full application state)

    Definition Classes
    StateInterpretation
  17. def localState[R, S, A](e: Eff[R, A])(modify: (S) ⇒ S)(implicit s: /=[[β$33$]StateT[Eval, S, β$33$], R]): Eff[R, A]

    Update the state value, the stack of the Eff computation stays the same

    Update the state value, the stack of the Eff computation stays the same

    Definition Classes
    StateInterpretation
  18. final def ne(arg0: AnyRef): Boolean
    Definition Classes
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  19. final def notify(): Unit
    Definition Classes
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  20. final def notifyAll(): Unit
    Definition Classes
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  21. def runState[R, U, S1, A](initial: S1)(w: Eff[R, A])(implicit m: Aux[[β$23$]StateT[Eval, S1, β$23$], R, U]): Eff[U, (A, S1)]

    run a state effect, with an initial value

    run a state effect, with an initial value

    Definition Classes
    StateInterpretation
  22. def runStateZero[R, U, S, A](w: Eff[R, A])(implicit arg0: Monoid[S], m: Aux[[β$22$]StateT[Eval, S, β$22$], R, U]): Eff[U, (A, S)]

    run a state effect, with an initial value

    run a state effect, with an initial value

    Definition Classes
    StateInterpretation
  23. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
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  24. def toString(): String
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  25. final def wait(): Unit
    Definition Classes
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    @throws( ... )
  26. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
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    @throws( ... )
  27. final def wait(arg0: Long): Unit
    Definition Classes
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    @throws( ... )

Inherited from StateInterpretation

Inherited from AnyRef

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