add To Float Can Destroy
fun A_Number.addToFloatCanDestroy(floatObject: A_Number, canDestroy: Boolean): A_Number
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Add the receiver to the given float, destroying one or the other if it's mutable and canDestroy is true. Because of the requirement that the argument be a float rather than an arbitrary A_Number, this is usually only used for double-dispatching.
Return
The sum, possibly recycling one of the inputs if canDestroy is true.
Parameters
float Object
The float to add to the receiver.
can Destroy
Whether a mutable receiver or argument may be destroyed and/or recycled to hold the sum.