addToFloatCanDestroy

fun A_Number.addToFloatCanDestroy(floatObject: A_Number, canDestroy: Boolean): A_Number

Add the receiver to the given float, destroying one or the other if it's mutable and canDestroy is true. Because of the requirement that the argument be a float rather than an arbitrary A_Number, this is usually only used for double-dispatching.

Return

The sum, possibly recycling one of the inputs if canDestroy is true.

Parameters

floatObject

The float to add to the receiver.

canDestroy

Whether a mutable receiver or argument may be destroyed and/or recycled to hold the sum.