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A_Character is an interface that specifies the character-specific operations that an AvailObject must implement. It's a sub-interface of A_BasicObject, the interface that defines the behavior that all AvailObjects are required to support.

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CharacterDescriptor implements an Avail character. Avail characters are Unicode characters, and their code points fall in the range 0..0x10FFFF, (decimal 0..1,114,111), which includes the Supplementary Multilingual Planes.