@Name(value="arrow::Future<std::vector<arrow::fs::FileInfo> >") @Properties(inherit=arrow.class) public class FileInfoVectorFuture extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
FileInfoVectorFuture() |
FileInfoVectorFuture(FileInfoVector val)
\brief Implicit constructor to create a finished future from a value
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FileInfoVectorFuture(FileInfoVectorResult res)
\brief Implicit constructor to create a future from a Result, enabling use
of macros like ARROW_ASSIGN_OR_RAISE.
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FileInfoVectorFuture(long size)
Native array allocator.
|
FileInfoVectorFuture(Pointer p)
Pointer cast constructor.
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FileInfoVectorFuture(Status s)
\brief Implicit constructor to create a future from a Status, enabling use
of macros like ARROW_RETURN_NOT_OK.
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| Modifier and Type | Method and Description |
|---|---|
Future |
asFuture()
\brief Future
|
FileInfoVectorFuture |
getPointer(long i) |
boolean |
is_finished()
\brief Whether the Future is finished
A false return value is only indicative, as the Future can complete
concurrently.
|
boolean |
is_valid() |
static FileInfoVectorFuture |
Make()
\brief Producer API: instantiate a valid Future
The Future's state is initialized with PENDING.
|
static FileInfoVectorFuture |
MakeFinished(FileInfoVectorResult res)
\brief Producer API: instantiate a finished Future
|
void |
MarkFinished(FileInfoVectorResult res)
\brief Producer API: mark Future finished
The Future's result is set to
res. |
FileInfoVectorResult |
MoveResult()
\brief Returns an rvalue to the result.
|
FileInfoVectorFuture |
position(long position) |
FileInfoVectorResult |
result()
\brief Wait for the Future to complete and return its Result
|
arrow.FutureState |
state()
\brief Return the Future's current state
A return value of PENDING is only indicative, as the Future can complete
concurrently.
|
Status |
status()
\brief Wait for the Future to complete and return its Status
|
void |
Wait()
\brief Wait for the Future to complete
|
boolean |
Wait(double seconds)
\brief Wait for the Future to complete, or for the timeout to expire
true is returned if the Future completed, false if the timeout expired. |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic FileInfoVectorFuture(Pointer p)
Pointer(Pointer).public FileInfoVectorFuture(long size)
Pointer.position(long).public FileInfoVectorFuture()
public FileInfoVectorFuture(@ByVal FileInfoVector val)
public FileInfoVectorFuture(@ByVal FileInfoVectorResult res)
public FileInfoVectorFuture position(long position)
public FileInfoVectorFuture getPointer(long i)
getPointer in class Pointerpublic arrow.FutureState state()
@Cast(value="bool") public boolean is_finished()
@Const @ByRef public FileInfoVectorResult result()
@ByRef(value=true) public FileInfoVectorResult MoveResult()
@Const @ByRef public Status status()
@ByVal @Name(value="operator arrow::Future<>") public Future asFuture()
public void Wait()
@Cast(value="bool") public boolean Wait(double seconds)
true is returned if the Future completed, false if the timeout expired.
Note a false value is only indicative, as the Future can complete
concurrently.public void MarkFinished(@ByVal FileInfoVectorResult res)
res.@ByVal public static FileInfoVectorFuture Make()
@ByVal public static FileInfoVectorFuture MakeFinished(@ByVal FileInfoVectorResult res)
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