| Package | Description |
|---|---|
| org.bytedeco.arrow |
| Modifier and Type | Method and Description |
|---|---|
BoolVector |
ProjectOptions.field_nullability()
Nullability bits for wrapped columns
|
BoolVector |
BoolVector.push_back(boolean value) |
BoolVector |
BoolVector.put(boolean... array) |
BoolVector |
BoolVector.put(boolean value) |
BoolVector |
BoolVector.put(BoolVector x) |
BoolVector |
BoolVector.put(long i,
boolean value) |
| Modifier and Type | Method and Description |
|---|---|
Status |
BooleanBuilder.AppendValues(BoolVector values)
\brief Append a sequence of elements in one shot
|
Status |
BooleanBuilder.AppendValues(BoolVector values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt8Builder.AppendValues(byte[] values,
BoolVector is_valid) |
Status |
BooleanBuilder.AppendValues(byte[] values,
BoolVector is_valid) |
Status |
Int8Builder.AppendValues(byte[] values,
BoolVector is_valid) |
Status |
UInt8Builder.AppendValues(byte[] values,
long length,
BoolVector is_valid) |
Status |
BooleanBuilder.AppendValues(byte[] values,
long length,
BoolVector is_valid) |
Status |
Int8Builder.AppendValues(byte[] values,
long length,
BoolVector is_valid) |
Status |
UInt8Builder.AppendValues(ByteBuffer values,
BoolVector is_valid) |
Status |
BooleanBuilder.AppendValues(ByteBuffer values,
BoolVector is_valid) |
Status |
Int8Builder.AppendValues(ByteBuffer values,
BoolVector is_valid) |
Status |
UInt8Builder.AppendValues(ByteBuffer values,
long length,
BoolVector is_valid) |
Status |
BooleanBuilder.AppendValues(ByteBuffer values,
long length,
BoolVector is_valid) |
Status |
Int8Builder.AppendValues(ByteBuffer values,
long length,
BoolVector is_valid) |
Status |
UInt8Builder.AppendValues(BytePointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
BooleanBuilder.AppendValues(BytePointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int8Builder.AppendValues(BytePointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt8Builder.AppendValues(BytePointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
BooleanBuilder.AppendValues(BytePointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int8Builder.AppendValues(BytePointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
DayTimeIntervalBuilder.AppendValues(DayTimeIntervalType.DayMilliseconds values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
DayTimeIntervalBuilder.AppendValues(DayTimeIntervalType.DayMilliseconds values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
DoubleBuilder.AppendValues(double[] values,
BoolVector is_valid) |
Status |
DoubleBuilder.AppendValues(double[] values,
long length,
BoolVector is_valid) |
Status |
DoubleBuilder.AppendValues(DoubleBuffer values,
BoolVector is_valid) |
Status |
DoubleBuilder.AppendValues(DoubleBuffer values,
long length,
BoolVector is_valid) |
Status |
DoubleBuilder.AppendValues(DoublePointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
DoubleBuilder.AppendValues(DoublePointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
FloatBuilder.AppendValues(float[] values,
BoolVector is_valid) |
Status |
FloatBuilder.AppendValues(float[] values,
long length,
BoolVector is_valid) |
Status |
FloatBuilder.AppendValues(FloatBuffer values,
BoolVector is_valid) |
Status |
FloatBuilder.AppendValues(FloatBuffer values,
long length,
BoolVector is_valid) |
Status |
FloatBuilder.AppendValues(FloatPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
FloatBuilder.AppendValues(FloatPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int32Builder.AppendValues(int[] values,
BoolVector is_valid) |
Status |
UInt32Builder.AppendValues(int[] values,
BoolVector is_valid) |
Status |
Int32Builder.AppendValues(int[] values,
long length,
BoolVector is_valid) |
Status |
UInt32Builder.AppendValues(int[] values,
long length,
BoolVector is_valid) |
Status |
Int32Builder.AppendValues(IntBuffer values,
BoolVector is_valid) |
Status |
UInt32Builder.AppendValues(IntBuffer values,
BoolVector is_valid) |
Status |
Int32Builder.AppendValues(IntBuffer values,
long length,
BoolVector is_valid) |
Status |
UInt32Builder.AppendValues(IntBuffer values,
long length,
BoolVector is_valid) |
Status |
Int32Builder.AppendValues(IntPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt32Builder.AppendValues(IntPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int32Builder.AppendValues(IntPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt32Builder.AppendValues(IntPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int64Builder.AppendValues(long[] values,
BoolVector is_valid) |
Status |
UInt64Builder.AppendValues(long[] values,
BoolVector is_valid) |
Status |
Int64Builder.AppendValues(long[] values,
long length,
BoolVector is_valid) |
Status |
UInt64Builder.AppendValues(long[] values,
long length,
BoolVector is_valid) |
Status |
Int64Builder.AppendValues(LongBuffer values,
BoolVector is_valid) |
Status |
UInt64Builder.AppendValues(LongBuffer values,
BoolVector is_valid) |
Status |
Int64Builder.AppendValues(LongBuffer values,
long length,
BoolVector is_valid) |
Status |
UInt64Builder.AppendValues(LongBuffer values,
long length,
BoolVector is_valid) |
Status |
Int64Builder.AppendValues(LongPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt64Builder.AppendValues(LongPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int64Builder.AppendValues(LongPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt64Builder.AppendValues(LongPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
HalfFloatBuilder.AppendValues(short[] values,
BoolVector is_valid) |
Status |
Int16Builder.AppendValues(short[] values,
BoolVector is_valid) |
Status |
UInt16Builder.AppendValues(short[] values,
BoolVector is_valid) |
Status |
HalfFloatBuilder.AppendValues(short[] values,
long length,
BoolVector is_valid) |
Status |
Int16Builder.AppendValues(short[] values,
long length,
BoolVector is_valid) |
Status |
UInt16Builder.AppendValues(short[] values,
long length,
BoolVector is_valid) |
Status |
HalfFloatBuilder.AppendValues(ShortBuffer values,
BoolVector is_valid) |
Status |
Int16Builder.AppendValues(ShortBuffer values,
BoolVector is_valid) |
Status |
UInt16Builder.AppendValues(ShortBuffer values,
BoolVector is_valid) |
Status |
HalfFloatBuilder.AppendValues(ShortBuffer values,
long length,
BoolVector is_valid) |
Status |
Int16Builder.AppendValues(ShortBuffer values,
long length,
BoolVector is_valid) |
Status |
UInt16Builder.AppendValues(ShortBuffer values,
long length,
BoolVector is_valid) |
Status |
HalfFloatBuilder.AppendValues(ShortPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int16Builder.AppendValues(ShortPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt16Builder.AppendValues(ShortPointer values,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
HalfFloatBuilder.AppendValues(ShortPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
Int16Builder.AppendValues(ShortPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
Status |
UInt16Builder.AppendValues(ShortPointer values,
long length,
BoolVector is_valid)
\brief Append a sequence of elements in one shot
|
ProjectOptions |
ProjectOptions.field_nullability(BoolVector setter) |
BoolVector |
BoolVector.put(BoolVector x) |
| Constructor and Description |
|---|
ProjectOptions(StringVector n,
BoolVector r,
KeyValueMetadataVector m) |
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