public static class b3DynamicBvh.ICollide extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
ICollide()
Default native constructor.
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ICollide(long size)
Native array allocator.
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ICollide(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
boolean |
AllLeaves(b3DbvtNode arg0) |
boolean |
Descent(b3DbvtNode arg0) |
b3DynamicBvh.ICollide |
getPointer(long i) |
b3DynamicBvh.ICollide |
position(long position) |
void |
Process(b3DbvtNode arg0) |
void |
Process(b3DbvtNode arg0,
b3DbvtNode arg1) |
void |
Process(b3DbvtNode n,
float arg1) |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic ICollide()
public ICollide(long size)
Pointer.position(long).public ICollide(Pointer p)
Pointer(Pointer).public b3DynamicBvh.ICollide position(long position)
public b3DynamicBvh.ICollide getPointer(long i)
getPointer in class Pointerpublic void Process(@Const b3DbvtNode arg0, @Const b3DbvtNode arg1)
public void Process(@Const b3DbvtNode arg0)
public void Process(@Const b3DbvtNode n, @Cast(value="b3Scalar") float arg1)
@Cast(value="bool") public boolean Descent(@Const b3DbvtNode arg0)
@Cast(value="bool") public boolean AllLeaves(@Const b3DbvtNode arg0)
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