| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3Collision | |
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3AabbArray |
b3AabbArray.getPointer(long i) |
b3AabbArray |
b3AabbArray.position(long position) |
b3AabbArray |
b3AabbArray.put(b3AabbArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3CpuNarrowPhase.computeContacts(b3Int4Array pairs,
b3AabbArray aabbsWorldSpace,
b3RigidBodyDataArray bodies) |
void |
b3AabbArray.copyFromArray(b3AabbArray otherArray) |
b3AabbArray |
b3AabbArray.put(b3AabbArray other) |
| Constructor and Description |
|---|
b3AabbArray(b3AabbArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
| Modifier and Type | Method and Description |
|---|---|
void |
b3AabbOCLArray.copyFromHost(b3AabbArray srcArray) |
void |
b3AabbOCLArray.copyFromHost(b3AabbArray srcArray,
boolean waitForCompletion) |
void |
b3AabbOCLArray.copyToHost(b3AabbArray destArray) |
void |
b3AabbOCLArray.copyToHost(b3AabbArray destArray,
boolean waitForCompletion) |
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