| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3Collision | |
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3GpuChildShapeArray |
b3GpuChildShapeArray.getPointer(long i) |
b3GpuChildShapeArray |
b3GpuChildShapeArray.position(long position) |
b3GpuChildShapeArray |
b3GpuChildShapeArray.put(b3GpuChildShapeArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3GpuChildShapeArray.copyFromArray(b3GpuChildShapeArray otherArray) |
b3GpuChildShapeArray |
b3GpuChildShapeArray.put(b3GpuChildShapeArray other) |
| Constructor and Description |
|---|
b3GpuChildShapeArray(b3GpuChildShapeArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
| Modifier and Type | Method and Description |
|---|---|
b3GpuChildShapeArray |
b3GpuNarrowPhaseInternalData.m_cpuChildShapes() |
| Modifier and Type | Method and Description |
|---|---|
void |
b3GpuChildShapeOCLArray.copyFromHost(b3GpuChildShapeArray srcArray) |
void |
b3GpuChildShapeOCLArray.copyFromHost(b3GpuChildShapeArray srcArray,
boolean waitForCompletion) |
void |
b3GpuChildShapeOCLArray.copyToHost(b3GpuChildShapeArray destArray) |
void |
b3GpuChildShapeOCLArray.copyToHost(b3GpuChildShapeArray destArray,
boolean waitForCompletion) |
b3GpuNarrowPhaseInternalData |
b3GpuNarrowPhaseInternalData.m_cpuChildShapes(b3GpuChildShapeArray setter) |
int |
b3GpuNarrowPhase.registerCompoundShape(b3GpuChildShapeArray childShapes) |
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