| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3Collision | |
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3RayInfoArray |
b3RayInfoArray.getPointer(long i) |
b3RayInfoArray |
b3RayInfoArray.position(long position) |
b3RayInfoArray |
b3RayInfoArray.put(b3RayInfoArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3RayInfoArray.copyFromArray(b3RayInfoArray otherArray) |
b3RayInfoArray |
b3RayInfoArray.put(b3RayInfoArray other) |
| Constructor and Description |
|---|
b3RayInfoArray(b3RayInfoArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
| Modifier and Type | Method and Description |
|---|---|
void |
b3GpuRigidBodyPipeline.castRays(b3RayInfoArray rays,
b3RayHitArray hitResults) |
void |
b3GpuRaycast.castRays(b3RayInfoArray rays,
b3RayHitArray hitResults,
int numBodies,
b3RigidBodyData bodies,
int numCollidables,
b3Collidable collidables,
b3GpuNarrowPhaseInternalData narrowphaseData,
b3GpuBroadphaseInterface broadphase) |
void |
b3GpuRaycast.castRaysHost(b3RayInfoArray raysIn,
b3RayHitArray hitResults,
int numBodies,
b3RigidBodyData bodies,
int numCollidables,
b3Collidable collidables,
b3GpuNarrowPhaseInternalData narrowphaseData) |
void |
b3RayInfoOCLArray.copyFromHost(b3RayInfoArray srcArray) |
void |
b3RayInfoOCLArray.copyFromHost(b3RayInfoArray srcArray,
boolean waitForCompletion) |
void |
b3RayInfoOCLArray.copyToHost(b3RayInfoArray destArray) |
void |
b3RayInfoOCLArray.copyToHost(b3RayInfoArray destArray,
boolean waitForCompletion) |
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