@Properties(inherit=Bullet3Common.class) public class b3TransformUtil extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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b3TransformUtil()
Default native constructor.
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b3TransformUtil(long size)
Native array allocator.
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b3TransformUtil(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic b3TransformUtil()
public b3TransformUtil(long size)
Pointer.position(long).public b3TransformUtil(Pointer p)
Pointer(Pointer).public b3TransformUtil position(long position)
public b3TransformUtil getPointer(long i)
getPointer in class Pointerpublic static void integrateTransform(@Const @ByRef b3Transform curTrans, @Const @ByRef b3Vector3 linvel, @Const @ByRef b3Vector3 angvel, @Cast(value="b3Scalar") float timeStep, @ByRef b3Transform predictedTransform)
public static void calculateVelocityQuaternion(@Const @ByRef b3Vector3 pos0, @Const @ByRef b3Vector3 pos1, @Const @ByRef b3Quaternion orn0, @Const @ByRef b3Quaternion orn1, @Cast(value="b3Scalar") float timeStep, @ByRef b3Vector3 linVel, @ByRef b3Vector3 angVel)
public static void calculateDiffAxisAngleQuaternion(@Const @ByRef b3Quaternion orn0, @Const @ByRef b3Quaternion orn1a, @ByRef b3Vector3 axis, @Cast(value="b3Scalar*") @ByRef FloatPointer angle)
public static void calculateDiffAxisAngleQuaternion(@Const @ByRef b3Quaternion orn0, @Const @ByRef b3Quaternion orn1a, @ByRef b3Vector3 axis, @Cast(value="b3Scalar*") @ByRef FloatBuffer angle)
public static void calculateDiffAxisAngleQuaternion(@Const @ByRef b3Quaternion orn0, @Const @ByRef b3Quaternion orn1a, @ByRef b3Vector3 axis, @Cast(value="b3Scalar*") @ByRef float[] angle)
public static void calculateVelocity(@Const @ByRef b3Transform transform0, @Const @ByRef b3Transform transform1, @Cast(value="b3Scalar") float timeStep, @ByRef b3Vector3 linVel, @ByRef b3Vector3 angVel)
public static void calculateDiffAxisAngle(@Const @ByRef b3Transform transform0, @Const @ByRef b3Transform transform1, @ByRef b3Vector3 axis, @Cast(value="b3Scalar*") @ByRef FloatPointer angle)
public static void calculateDiffAxisAngle(@Const @ByRef b3Transform transform0, @Const @ByRef b3Transform transform1, @ByRef b3Vector3 axis, @Cast(value="b3Scalar*") @ByRef FloatBuffer angle)
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