b3SolverBody |
b3SolverBody.getPointer(long i) |
b3SolverBody |
b3SolverBody.m_angularFactor(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_angularVelocity(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_deltaAngularVelocity(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_deltaLinearVelocity(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_invMass(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_linearFactor(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_linearVelocity(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_originalBody(Pointer setter) |
b3SolverBody |
b3SolverBody.m_originalBodyIndex(int setter) |
b3SolverBody |
b3SolverBody.m_pushVelocity(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_turnVelocity(b3Vector3 setter) |
b3SolverBody |
b3SolverBody.m_worldTransform(b3Transform setter) |
b3SolverBody |
b3SolverBody.padding(int i,
int setter) |
b3SolverBody |
b3SolverBody.position(long position) |