@NoOffset @Properties(inherit=Bullet3OpenCL.class) public class b3GpuPgsConstraintSolver extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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b3GpuPgsConstraintSolver(Pointer p)
Pointer cast constructor.
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b3GpuPgsConstraintSolver(Pointer ctx,
Pointer device,
Pointer queue,
boolean usePgs) |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic b3GpuPgsConstraintSolver(Pointer p)
Pointer(Pointer).@Cast(value="b3Scalar") public float solveGroupCacheFriendlyIterations(b3GpuGenericConstraintOCLArray gpuConstraints1, int numConstraints, @Const @ByRef b3ContactSolverInfo infoGlobal)
@Cast(value="b3Scalar") public float solveGroupCacheFriendlySetup(b3RigidBodyDataOCLArray gpuBodies, b3InertiaDataOCLArray gpuInertias, int numBodies, b3GpuGenericConstraintOCLArray gpuConstraints, int numConstraints, @Const @ByRef b3ContactSolverInfo infoGlobal)
@Cast(value="b3Scalar") public float solveGroupCacheFriendlyFinish(b3RigidBodyDataOCLArray gpuBodies, b3InertiaDataOCLArray gpuInertias, int numBodies, b3GpuGenericConstraintOCLArray gpuConstraints, int numConstraints, @Const @ByRef b3ContactSolverInfo infoGlobal)
@Cast(value="b3Scalar") public float solveGroup(b3RigidBodyDataOCLArray gpuBodies, b3InertiaDataOCLArray gpuInertias, int numBodies, b3GpuGenericConstraintOCLArray gpuConstraints, int numConstraints, @Const @ByRef b3ContactSolverInfo infoGlobal)
public void solveJoints(int numBodies,
b3RigidBodyDataOCLArray gpuBodies,
b3InertiaDataOCLArray gpuInertias,
int numConstraints,
b3GpuGenericConstraintOCLArray gpuConstraints)
public void recomputeBatches()
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