@Properties(inherit=Bullet3OpenCL.class) public class b3GpuSolverConstraint extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Modifier and Type | Field and Description |
|---|---|
static int |
B3_SOLVER_CONTACT_1D
enum b3GpuSolverConstraint::b3SolverConstraintType
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static int |
B3_SOLVER_FRICTION_1D
enum b3GpuSolverConstraint::b3SolverConstraintType
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| Constructor and Description |
|---|
b3GpuSolverConstraint()
Default native constructor.
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b3GpuSolverConstraint(long size)
Native array allocator.
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b3GpuSolverConstraint(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic static final int B3_SOLVER_CONTACT_1D
public static final int B3_SOLVER_FRICTION_1D
public b3GpuSolverConstraint()
public b3GpuSolverConstraint(long size)
Pointer.position(long).public b3GpuSolverConstraint(Pointer p)
Pointer(Pointer).public b3GpuSolverConstraint position(long position)
public b3GpuSolverConstraint getPointer(long i)
getPointer in class Pointerpublic b3GpuSolverConstraint m_relpos1CrossNormal(b3Vector3 setter)
public b3GpuSolverConstraint m_contactNormal(b3Vector3 setter)
public b3GpuSolverConstraint m_relpos2CrossNormal(b3Vector3 setter)
public b3GpuSolverConstraint m_angularComponentA(b3Vector3 setter)
public b3GpuSolverConstraint m_angularComponentB(b3Vector3 setter)
public b3GpuSolverConstraint m_appliedPushImpulse(float setter)
public b3GpuSolverConstraint m_appliedImpulse(float setter)
public int m_padding1()
public b3GpuSolverConstraint m_padding1(int setter)
public int m_padding2()
public b3GpuSolverConstraint m_padding2(int setter)
public b3GpuSolverConstraint m_friction(float setter)
public b3GpuSolverConstraint m_jacDiagABInv(float setter)
public b3GpuSolverConstraint m_rhs(float setter)
public b3GpuSolverConstraint m_cfm(float setter)
public b3GpuSolverConstraint m_lowerLimit(float setter)
public b3GpuSolverConstraint m_upperLimit(float setter)
public b3GpuSolverConstraint m_rhsPenetration(float setter)
public Pointer m_originalContactPoint()
public b3GpuSolverConstraint m_originalContactPoint(Pointer setter)
public int m_originalConstraintIndex()
public b3GpuSolverConstraint m_originalConstraintIndex(int setter)
public b3GpuSolverConstraint m_unusedPadding4(float setter)
public int m_overrideNumSolverIterations()
public b3GpuSolverConstraint m_overrideNumSolverIterations(int setter)
public int m_frictionIndex()
public b3GpuSolverConstraint m_frictionIndex(int setter)
public int m_solverBodyIdA()
public b3GpuSolverConstraint m_solverBodyIdA(int setter)
public int m_solverBodyIdB()
public b3GpuSolverConstraint m_solverBodyIdB(int setter)
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