| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3BvhInfoArray |
b3BvhInfoArray.getPointer(long i) |
b3BvhInfoArray |
b3GpuNarrowPhaseInternalData.m_bvhInfoCPU() |
b3BvhInfoArray |
b3BvhInfoArray.position(long position) |
b3BvhInfoArray |
b3BvhInfoArray.put(b3BvhInfoArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3BvhInfoArray.copyFromArray(b3BvhInfoArray otherArray) |
void |
b3BvhInfoOCLArray.copyFromHost(b3BvhInfoArray srcArray) |
void |
b3BvhInfoOCLArray.copyFromHost(b3BvhInfoArray srcArray,
boolean waitForCompletion) |
void |
b3BvhInfoOCLArray.copyToHost(b3BvhInfoArray destArray) |
void |
b3BvhInfoOCLArray.copyToHost(b3BvhInfoArray destArray,
boolean waitForCompletion) |
b3GpuNarrowPhaseInternalData |
b3GpuNarrowPhaseInternalData.m_bvhInfoCPU(b3BvhInfoArray setter) |
b3BvhInfoArray |
b3BvhInfoArray.put(b3BvhInfoArray other) |
| Constructor and Description |
|---|
b3BvhInfoArray(b3BvhInfoArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
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