| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3ConvexUtilityArray |
b3TriangleIndexVertexArray.getIndexedMeshArray() |
b3ConvexUtilityArray |
b3ConvexUtilityArray.getPointer(long i) |
b3ConvexUtilityArray |
b3GpuNarrowPhaseInternalData.m_convexData() |
b3ConvexUtilityArray |
b3ConvexUtilityArray.position(long position) |
b3ConvexUtilityArray |
b3ConvexUtilityArray.put(b3ConvexUtilityArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3ConvexUtilityArray.copyFromArray(b3ConvexUtilityArray otherArray) |
b3GpuNarrowPhaseInternalData |
b3GpuNarrowPhaseInternalData.m_convexData(b3ConvexUtilityArray setter) |
b3ConvexUtilityArray |
b3ConvexUtilityArray.put(b3ConvexUtilityArray other) |
| Constructor and Description |
|---|
b3ConvexUtilityArray(b3ConvexUtilityArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
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