| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3GpuConstraint4Array |
b3GpuConstraint4Array.getPointer(long i) |
b3GpuConstraint4Array |
b3GpuConstraint4Array.position(long position) |
b3GpuConstraint4Array |
b3GpuConstraint4Array.put(b3GpuConstraint4Array other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3GpuConstraint4Array.copyFromArray(b3GpuConstraint4Array otherArray) |
void |
b3GpuConstraint4OCLArray.copyFromHost(b3GpuConstraint4Array srcArray) |
void |
b3GpuConstraint4OCLArray.copyFromHost(b3GpuConstraint4Array srcArray,
boolean waitForCompletion) |
void |
b3GpuConstraint4OCLArray.copyToHost(b3GpuConstraint4Array destArray) |
void |
b3GpuConstraint4OCLArray.copyToHost(b3GpuConstraint4Array destArray,
boolean waitForCompletion) |
b3GpuConstraint4Array |
b3GpuConstraint4Array.put(b3GpuConstraint4Array other) |
| Constructor and Description |
|---|
b3GpuConstraint4Array(b3GpuConstraint4Array otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
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