void |
b3Solver.convertToConstraints(b3RigidBodyDataOCLArray bodyBuf,
b3InertiaDataOCLArray shapeBuf,
b3Contact4OCLArray contactsIn,
b3GpuConstraint4OCLArray contactCOut,
Pointer additionalData,
int nContacts,
b3SolverBase.ConstraintCfg cfg) |
void |
b3GpuConstraint4OCLArray.copyFromOpenCLArray(b3GpuConstraint4OCLArray src) |
void |
b3Solver.solveContactConstraint(b3RigidBodyDataOCLArray bodyBuf,
b3InertiaDataOCLArray inertiaBuf,
b3GpuConstraint4OCLArray constraint,
Pointer additionalData,
int n,
int maxNumBatches) |
void |
b3Solver.solveContactConstraintHost(b3RigidBodyDataOCLArray bodyBuf,
b3InertiaDataOCLArray shapeBuf,
b3GpuConstraint4OCLArray constraint,
Pointer additionalData,
int n,
int maxNumBatches,
b3IntArray batchSizes) |