| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3GpuGenericConstraintArray |
b3GpuGenericConstraintArray.getPointer(long i) |
b3GpuGenericConstraintArray |
b3GpuRigidBodyPipelineInternalData.m_cpuConstraints() |
b3GpuGenericConstraintArray |
b3GpuGenericConstraintArray.position(long position) |
b3GpuGenericConstraintArray |
b3GpuGenericConstraintArray.put(b3GpuGenericConstraintArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3GpuGenericConstraintArray.copyFromArray(b3GpuGenericConstraintArray otherArray) |
void |
b3GpuGenericConstraintOCLArray.copyFromHost(b3GpuGenericConstraintArray srcArray) |
void |
b3GpuGenericConstraintOCLArray.copyFromHost(b3GpuGenericConstraintArray srcArray,
boolean waitForCompletion) |
void |
b3GpuGenericConstraintOCLArray.copyToHost(b3GpuGenericConstraintArray destArray) |
void |
b3GpuGenericConstraintOCLArray.copyToHost(b3GpuGenericConstraintArray destArray,
boolean waitForCompletion) |
b3GpuRigidBodyPipelineInternalData |
b3GpuRigidBodyPipelineInternalData.m_cpuConstraints(b3GpuGenericConstraintArray setter) |
b3GpuGenericConstraintArray |
b3GpuGenericConstraintArray.put(b3GpuGenericConstraintArray other) |
| Constructor and Description |
|---|
b3GpuGenericConstraintArray(b3GpuGenericConstraintArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
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