| Package | Description |
|---|---|
| org.bytedeco.bullet.Bullet3OpenCL |
| Modifier and Type | Method and Description |
|---|---|
b3InertiaDataArray |
b3InertiaDataArray.getPointer(long i) |
b3InertiaDataArray |
b3GpuNarrowPhaseInternalData.m_inertiaBufferCPU() |
b3InertiaDataArray |
b3InertiaDataArray.position(long position) |
b3InertiaDataArray |
b3InertiaDataArray.put(b3InertiaDataArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
b3InertiaDataArray.copyFromArray(b3InertiaDataArray otherArray) |
void |
b3InertiaDataOCLArray.copyFromHost(b3InertiaDataArray srcArray) |
void |
b3InertiaDataOCLArray.copyFromHost(b3InertiaDataArray srcArray,
boolean waitForCompletion) |
void |
b3InertiaDataOCLArray.copyToHost(b3InertiaDataArray destArray) |
void |
b3InertiaDataOCLArray.copyToHost(b3InertiaDataArray destArray,
boolean waitForCompletion) |
b3GpuNarrowPhaseInternalData |
b3GpuNarrowPhaseInternalData.m_inertiaBufferCPU(b3InertiaDataArray setter) |
b3InertiaDataArray |
b3InertiaDataArray.put(b3InertiaDataArray other) |
| Constructor and Description |
|---|
b3InertiaDataArray(b3InertiaDataArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
|
Copyright © 2024. All rights reserved.