@NoOffset @Properties(inherit=BulletCollision.class) public class btSimulationIslandManager extends Pointer
| Modifier and Type | Class and Description |
|---|---|
static class |
btSimulationIslandManager.IslandCallback |
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
btSimulationIslandManager() |
btSimulationIslandManager(long size)
Native array allocator.
|
btSimulationIslandManager(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
buildAndProcessIslands(btDispatcher dispatcher,
btCollisionWorld collisionWorld,
btSimulationIslandManager.IslandCallback callback) |
void |
buildIslands(btDispatcher dispatcher,
btCollisionWorld colWorld) |
void |
findUnions(btDispatcher dispatcher,
btCollisionWorld colWorld) |
btSimulationIslandManager |
getPointer(long i) |
boolean |
getSplitIslands() |
btUnionFind |
getUnionFind() |
void |
initUnionFind(int n) |
btSimulationIslandManager |
position(long position) |
void |
processIslands(btDispatcher dispatcher,
btCollisionWorld collisionWorld,
btSimulationIslandManager.IslandCallback callback) |
void |
setSplitIslands(boolean doSplitIslands) |
void |
storeIslandActivationState(btCollisionWorld world) |
void |
updateActivationState(btCollisionWorld colWorld,
btDispatcher dispatcher) |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btSimulationIslandManager(Pointer p)
Pointer(Pointer).public btSimulationIslandManager(long size)
Pointer.position(long).public btSimulationIslandManager()
public btSimulationIslandManager position(long position)
public btSimulationIslandManager getPointer(long i)
getPointer in class Pointerpublic void initUnionFind(int n)
@ByRef public btUnionFind getUnionFind()
public void updateActivationState(btCollisionWorld colWorld, btDispatcher dispatcher)
public void storeIslandActivationState(btCollisionWorld world)
public void findUnions(btDispatcher dispatcher, btCollisionWorld colWorld)
public void buildAndProcessIslands(btDispatcher dispatcher, btCollisionWorld collisionWorld, btSimulationIslandManager.IslandCallback callback)
public void buildIslands(btDispatcher dispatcher, btCollisionWorld colWorld)
public void processIslands(btDispatcher dispatcher, btCollisionWorld collisionWorld, btSimulationIslandManager.IslandCallback callback)
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