| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletCollision |
| Modifier and Type | Class and Description |
|---|---|
class |
GIM_BVH_TREE_NODE_ARRAY |
| Modifier and Type | Method and Description |
|---|---|
GIM_BVH_TREE_NODE_Array_ |
GIM_BVH_TREE_NODE_Array_.getPointer(long i) |
GIM_BVH_TREE_NODE_Array_ |
GIM_BVH_TREE_NODE_Array_.position(long position) |
GIM_BVH_TREE_NODE_Array_ |
GIM_BVH_TREE_NODE_Array_.put(GIM_BVH_TREE_NODE_Array_ other) |
| Modifier and Type | Method and Description |
|---|---|
void |
GIM_BVH_TREE_NODE_Array_.copyFromArray(GIM_BVH_TREE_NODE_Array_ otherArray) |
GIM_BVH_TREE_NODE_Array_ |
GIM_BVH_TREE_NODE_Array_.put(GIM_BVH_TREE_NODE_Array_ other) |
| Constructor and Description |
|---|
GIM_BVH_TREE_NODE_Array_(GIM_BVH_TREE_NODE_Array_ otherArray)
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
|
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