| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletCollision | |
| org.bytedeco.bullet.BulletDynamics |
| Modifier and Type | Method and Description |
|---|---|
btCollisionObjectArray |
btCollisionWorld.getCollisionObjectArray() |
btCollisionObjectArray |
btGhostObject.getOverlappingPairs() |
btCollisionObjectArray |
btCollisionObjectArray.getPointer(long i) |
btCollisionObjectArray |
btCollisionObjectArray.position(long position) |
btCollisionObjectArray |
btCollisionObjectArray.put(btCollisionObjectArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
btCollisionObjectArray.copyFromArray(btCollisionObjectArray otherArray) |
btCollisionObjectArray |
btCollisionObjectArray.put(btCollisionObjectArray other) |
| Constructor and Description |
|---|
btCollisionObjectArray(btCollisionObjectArray otherArray)
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
|
| Modifier and Type | Method and Description |
|---|---|
btCollisionObjectArray |
btSimulationIslandManagerMt.Island.bodyArray() |
btCollisionObjectArray |
MultiBodyInplaceSolverIslandCallback.m_bodies() |
btCollisionObjectArray |
MultiBodyInplaceSolverIslandCallback.m_softBodies() |
| Modifier and Type | Method and Description |
|---|---|
btSimulationIslandManagerMt.Island |
btSimulationIslandManagerMt.Island.bodyArray(btCollisionObjectArray setter) |
MultiBodyInplaceSolverIslandCallback |
MultiBodyInplaceSolverIslandCallback.m_bodies(btCollisionObjectArray setter) |
MultiBodyInplaceSolverIslandCallback |
MultiBodyInplaceSolverIslandCallback.m_softBodies(btCollisionObjectArray setter) |
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