void |
btCollisionWorld.convexSweepTest(btConvexShape castShape,
btTransform from,
btTransform to,
btCollisionWorld.ConvexResultCallback resultCallback) |
void |
btGhostObject.convexSweepTest(btConvexShape castShape,
btTransform convexFromWorld,
btTransform convexToWorld,
btCollisionWorld.ConvexResultCallback resultCallback) |
void |
btCollisionWorld.convexSweepTest(btConvexShape castShape,
btTransform from,
btTransform to,
btCollisionWorld.ConvexResultCallback resultCallback,
double allowedCcdPenetration)
convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
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void |
btGhostObject.convexSweepTest(btConvexShape castShape,
btTransform convexFromWorld,
btTransform convexToWorld,
btCollisionWorld.ConvexResultCallback resultCallback,
double allowedCcdPenetration) |
static void |
btCollisionWorld.objectQuerySingle(btConvexShape castShape,
btTransform rayFromTrans,
btTransform rayToTrans,
btCollisionObject collisionObject,
btCollisionShape collisionShape,
btTransform colObjWorldTransform,
btCollisionWorld.ConvexResultCallback resultCallback,
double allowedPenetration)
objectQuerySingle performs a collision detection query and calls the resultCallback.
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static void |
btCollisionWorld.objectQuerySingleInternal(btConvexShape castShape,
btTransform convexFromTrans,
btTransform convexToTrans,
btCollisionObjectWrapper colObjWrap,
btCollisionWorld.ConvexResultCallback resultCallback,
double allowedPenetration) |