| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletCollision | |
| org.bytedeco.bullet.BulletSoftBody |
| Modifier and Type | Class and Description |
|---|---|
class |
btBvhTriangleMeshShape
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving objects.
|
class |
btEmptyShape
The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
|
class |
btGImpactCompoundShape
btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once
/**
This class only can manage Convex subshapes
|
class |
btGImpactMeshShape
This class manages a mesh supplied by the btStridingMeshInterface interface.
|
class |
btGImpactMeshShapePart
This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
|
class |
btGImpactShapeInterface
Base class for gimpact shapes
|
class |
btHeightfieldTerrainShape
btHeightfieldTerrainShape simulates a 2D heightfield terrain
/**
The caller is responsible for maintaining the heightfield array; this
class does not make a copy.
|
class |
btMultimaterialTriangleMeshShape
The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape.
|
class |
btScaledBvhTriangleMeshShape
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
|
class |
btSdfCollisionShape |
class |
btStaticPlaneShape
The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
|
class |
btTriangleMeshShape
The btTriangleMeshShape is an internal concave triangle mesh interface.
|
| Modifier and Type | Method and Description |
|---|---|
void |
btGImpactCollisionAlgorithm.gimpact_vs_concave(btCollisionObjectWrapper body0Wrap,
btCollisionObjectWrapper body1Wrap,
btGImpactShapeInterface shape0,
btConcaveShape shape1,
boolean swapped) |
| Modifier and Type | Class and Description |
|---|---|
class |
btSoftBodyCollisionShape |
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