| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletCollision |
| Modifier and Type | Method and Description |
|---|---|
btDbvt.sStkNPS |
btDbvtStkNPSArray.at(int n) |
btDbvt.sStkNPS |
btDbvtStkNPSArray.expand() |
btDbvt.sStkNPS |
btDbvtStkNPSArray.expand(btDbvt.sStkNPS fillValue) |
btDbvt.sStkNPS |
btDbvtStkNPSArray.expandNonInitializing() |
btDbvt.sStkNPS |
btDbvtStkNPSArray.get(int n) |
btDbvt.sStkNPS |
btDbvt.sStkNPS.getPointer(long i) |
btDbvt.sStkNPS |
btDbvt.sStkNPS.mask(int setter) |
btDbvt.sStkNPS |
btDbvt.sStkNPS.node(btDbvtNode setter) |
btDbvt.sStkNPS |
btDbvt.sStkNPS.position(long position) |
btDbvt.sStkNPS |
btDbvt.sStkNPS.value(double setter) |
| Modifier and Type | Method and Description |
|---|---|
static int |
btDbvt._allocate(btIntArray ifree,
btDbvtStkNPSArray stock,
btDbvt.sStkNPS value) |
btDbvt.sStkNPS |
btDbvtStkNPSArray.expand(btDbvt.sStkNPS fillValue) |
static int |
btDbvt.nearest(int[] i,
btDbvt.sStkNPS a,
double v,
int l,
int h) |
static int |
btDbvt.nearest(IntBuffer i,
btDbvt.sStkNPS a,
double v,
int l,
int h) |
static int |
btDbvt.nearest(IntPointer i,
btDbvt.sStkNPS a,
double v,
int l,
int h)
rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
rayTestInternal is used by btDbvtBroadphase to accelerate world ray casts
|
void |
btDbvtStkNPSArray.push_back(btDbvt.sStkNPS _Val) |
void |
btDbvtStkNPSArray.resize(int newsize,
btDbvt.sStkNPS fillData) |
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