@NoOffset @Properties(inherit=BulletDynamics.class) public class MultiBodyInplaceSolverIslandCallback extends btSimulationIslandManager.IslandCallback
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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MultiBodyInplaceSolverIslandCallback(btMultiBodyConstraintSolver solver,
btDispatcher dispatcher) |
MultiBodyInplaceSolverIslandCallback(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic MultiBodyInplaceSolverIslandCallback(Pointer p)
Pointer(Pointer).public MultiBodyInplaceSolverIslandCallback(btMultiBodyConstraintSolver solver, btDispatcher dispatcher)
public btContactSolverInfo m_solverInfo()
public MultiBodyInplaceSolverIslandCallback m_solverInfo(btContactSolverInfo setter)
public btMultiBodyConstraintSolver m_solver()
public MultiBodyInplaceSolverIslandCallback m_solver(btMultiBodyConstraintSolver setter)
public btMultiBodyConstraint m_multiBodySortedConstraints(int i)
public MultiBodyInplaceSolverIslandCallback m_multiBodySortedConstraints(int i, btMultiBodyConstraint setter)
@Cast(value="btMultiBodyConstraint**") public PointerPointer m_multiBodySortedConstraints()
public MultiBodyInplaceSolverIslandCallback m_multiBodySortedConstraints(PointerPointer setter)
public int m_numMultiBodyConstraints()
public MultiBodyInplaceSolverIslandCallback m_numMultiBodyConstraints(int setter)
public btTypedConstraint m_sortedConstraints(int i)
public MultiBodyInplaceSolverIslandCallback m_sortedConstraints(int i, btTypedConstraint setter)
@Cast(value="btTypedConstraint**") public PointerPointer m_sortedConstraints()
public MultiBodyInplaceSolverIslandCallback m_sortedConstraints(PointerPointer setter)
public int m_numConstraints()
public MultiBodyInplaceSolverIslandCallback m_numConstraints(int setter)
public btIDebugDraw m_debugDrawer()
public MultiBodyInplaceSolverIslandCallback m_debugDrawer(btIDebugDraw setter)
public btDispatcher m_dispatcher()
public MultiBodyInplaceSolverIslandCallback m_dispatcher(btDispatcher setter)
@ByRef public btCollisionObjectArray m_bodies()
public MultiBodyInplaceSolverIslandCallback m_bodies(btCollisionObjectArray setter)
@ByRef public btCollisionObjectArray m_softBodies()
public MultiBodyInplaceSolverIslandCallback m_softBodies(btCollisionObjectArray setter)
@ByRef public btPersistentManifoldArray m_manifolds()
public MultiBodyInplaceSolverIslandCallback m_manifolds(btPersistentManifoldArray setter)
@ByRef public btTypedConstraintArray m_constraints()
public MultiBodyInplaceSolverIslandCallback m_constraints(btTypedConstraintArray setter)
@ByRef public btMultiBodyConstraintArray m_multiBodyConstraints()
public MultiBodyInplaceSolverIslandCallback m_multiBodyConstraints(btMultiBodyConstraintArray setter)
@ByRef public btSolverAnalyticsDataArray m_islandAnalyticsData()
public MultiBodyInplaceSolverIslandCallback m_islandAnalyticsData(btSolverAnalyticsDataArray setter)
@ByRef @Name(value="operator =") public MultiBodyInplaceSolverIslandCallback put(@Const @ByRef MultiBodyInplaceSolverIslandCallback other)
public void setup(btContactSolverInfo solverInfo, @Cast(value="btTypedConstraint**") PointerPointer sortedConstraints, int numConstraints, @Cast(value="btMultiBodyConstraint**") PointerPointer sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw debugDrawer)
public void setup(btContactSolverInfo solverInfo, @ByPtrPtr btTypedConstraint sortedConstraints, int numConstraints, @ByPtrPtr btMultiBodyConstraint sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw debugDrawer)
public void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver solver)
public void processIsland(@Cast(value="btCollisionObject**") PointerPointer bodies, int numBodies, @Cast(value="btPersistentManifold**") PointerPointer manifolds, int numManifolds, int islandId)
processIsland in class btSimulationIslandManager.IslandCallbackpublic void processIsland(@ByPtrPtr btCollisionObject bodies, int numBodies, @ByPtrPtr btPersistentManifold manifolds, int numManifolds, int islandId)
processIsland in class btSimulationIslandManager.IslandCallbackpublic void processConstraints(int islandId)
public void processConstraints()
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