@NoOffset @Properties(inherit=BulletDynamics.class) public class btLemkeAlgorithm extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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btLemkeAlgorithm(btMatrixXd M_,
btVectorXd q_) |
btLemkeAlgorithm(btMatrixXd M_,
btVectorXd q_,
int DEBUGLEVEL_) |
btLemkeAlgorithm(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
int |
getInfo()
\brief return info of solution process
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int |
getSteps()
\brief get the number of steps until the solution was found
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void |
setSystem(btMatrixXd M_,
btVectorXd q_)
\brief set system with Matrix M and vector q
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btVectorXd |
solve() |
btVectorXd |
solve(int maxloops)
\brief solve algorithm adapted from : Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation (John E.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btLemkeAlgorithm(Pointer p)
Pointer(Pointer).public btLemkeAlgorithm(@Const @ByRef btMatrixXd M_, @Const @ByRef btVectorXd q_, int DEBUGLEVEL_)
public btLemkeAlgorithm(@Const @ByRef btMatrixXd M_, @Const @ByRef btVectorXd q_)
public int getInfo()
public int getSteps()
public void setSystem(@Const @ByRef btMatrixXd M_, @Const @ByRef btVectorXd q_)
@ByVal public btVectorXd solve(@Cast(value="unsigned int") int maxloops)
@ByVal public btVectorXd solve()
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